What are the descriptions or definition for each game genre used for categorising steam's games?
Hi all, I am researcher working on haptic experience for video games. I wanted to know what is the definition or description of each game genre that steam uses in its game categorising. If anyone can share some insights about the game genre definitions it would be a great help.
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cSg|mc-Hotsauce 16 mar, 2024 @ 18:13 
Ursprungligen skrivet av The_Creative_Sage:
What are the descriptions or definition for each game genre used for categorising steam's games?

Hi all, I am researcher working on haptic experience for video games. I wanted to know what is the definition or description of each game genre that steam uses in its game categorising. If anyone can share some insights about the game genre definitions it would be a great help.

You want to see other people's studies?

https://scholar.google.com/scholar?q=steam+genre+definitions&hl=en&as_sdt=0&as_vis=1&oi=scholart

:winterbunny2023:
Ursprungligen skrivet av cSg|mc-Hotsauce:
Ursprungligen skrivet av The_Creative_Sage:
What are the descriptions or definition for each game genre used for categorising steam's games?

Hi all, I am researcher working on haptic experience for video games. I wanted to know what is the definition or description of each game genre that steam uses in its game categorising. If anyone can share some insights about the game genre definitions it would be a great help.

You want to see other people's studies?

https://scholar.google.com/scholar?q=steam+genre+definitions&hl=en&as_sdt=0&as_vis=1&oi=scholart

:winterbunny2023:
I will check it out, thank you
I did come across a lot of research papers highlighting the challenges of the current game genre system. However, I didn't find any steam documentation yet that describes each game genre in detail. Any insights on how steam defines its game genres?
cSg|mc-Hotsauce 16 mar, 2024 @ 19:37 
There is a tag wizard for devs but that's behind the Steamworks partner account.

https://partner.steamgames.com/doc/store/tags

:winterbunny2023:
Ursprungligen skrivet av cSg|mc-Hotsauce:
There is a tag wizard for devs but that's behind the Steamworks partner account.

https://partner.steamgames.com/doc/store/tags

:winterbunny2023:

Thank you will check this out too
<<---{!}--->> 16 mar, 2024 @ 21:21 
there are also user tags. you can see most popular tags + tags added by developer on game page. and that can be anything users find useful. user tags don't have to be game genres so often you'll see something like "female protagonist", "dark comedy" and more. these tags are displayed randomly and often you will see different set of secondary tags for game (game page vs search by tag)

are you sure you want to navigate this madness?
Ursprungligen skrivet av <<---{!}--->>:
there are also user tags. you can see most popular tags + tags added by developer on game page. and that can be anything users find useful. user tags don't have to be game genres so often you'll see something like "female protagonist", "dark comedy" and more. these tags are displayed randomly and often you will see different set of secondary tags for game (game page vs search by tag)

are you sure you want to navigate this madness?


Ya I know its pretty mad the genre scene, been looking up other marketplaces for genre classification. Unfortunately I have to navigate this madness a bit coz for my research I have to create a reasoning why I am selecting games of certain types of genres for my haptic experience experiments
<<---{!}--->> 17 mar, 2024 @ 7:36 
to be honest I do not understand why it's about genres when it's about controls, actions user can perform within the game to utilize haptics. if you take 2 games in same genre they can be absolutely different in terms of control scheme and features. like, ESO is RPG MMO and you can go fishing in this game, if played with controller you have feedback when fish bites, there's no feedback for combat, only for death. other RPGs can give feedback for being knocked down. some games allow to use gyro, some use it badly (I played Beyond Two Souls and I had to turn off motion sensors because game expected reckless shaking and twisting to perform simple actions - I use right analog stick now to do the same).
Ursprungligen skrivet av <<---{!}--->>:
to be honest I do not understand why it's about genres when it's about controls, actions user can perform within the game to utilize haptics. if you take 2 games in same genre they can be absolutely different in terms of control scheme and features. like, ESO is RPG MMO and you can go fishing in this game, if played with controller you have feedback when fish bites, there's no feedback for combat, only for death. other RPGs can give feedback for being knocked down. some games allow to use gyro, some use it badly (I played Beyond Two Souls and I had to turn off motion sensors because game expected reckless shaking and twisting to perform simple actions - I use right analog stick now to do the same).

In research one needs to be systematic. So there needs to a process for selecting games from each genre and a justification why other games or genres not included. So I am trying to find a formal description of the genres to cite in the research before picking up the marketplace genre list. Furthermore I like the point you raised about different control schemes I will try including that aspect.
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Datum skrivet: 16 mar, 2024 @ 17:46
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