Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
You want to see other people's studies?
https://scholar.google.com/scholar?q=steam+genre+definitions&hl=en&as_sdt=0&as_vis=1&oi=scholart
I did come across a lot of research papers highlighting the challenges of the current game genre system. However, I didn't find any steam documentation yet that describes each game genre in detail. Any insights on how steam defines its game genres?
https://partner.steamgames.com/doc/store/tags
Thank you will check this out too
are you sure you want to navigate this madness?
Ya I know its pretty mad the genre scene, been looking up other marketplaces for genre classification. Unfortunately I have to navigate this madness a bit coz for my research I have to create a reasoning why I am selecting games of certain types of genres for my haptic experience experiments
In research one needs to be systematic. So there needs to a process for selecting games from each genre and a justification why other games or genres not included. So I am trying to find a formal description of the genres to cite in the research before picking up the marketplace genre list. Furthermore I like the point you raised about different control schemes I will try including that aspect.