The_Creative_Sage 2024년 3월 16일 오후 5시 46분
What are the descriptions or definition for each game genre used for categorising steam's games?
Hi all, I am researcher working on haptic experience for video games. I wanted to know what is the definition or description of each game genre that steam uses in its game categorising. If anyone can share some insights about the game genre definitions it would be a great help.
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cSg|mc-Hotsauce 2024년 3월 16일 오후 6시 13분 
The_Creative_Sage님이 먼저 게시:
What are the descriptions or definition for each game genre used for categorising steam's games?

Hi all, I am researcher working on haptic experience for video games. I wanted to know what is the definition or description of each game genre that steam uses in its game categorising. If anyone can share some insights about the game genre definitions it would be a great help.

You want to see other people's studies?

https://scholar.google.com/scholar?q=steam+genre+definitions&hl=en&as_sdt=0&as_vis=1&oi=scholart

:winterbunny2023:
The_Creative_Sage 2024년 3월 16일 오후 6시 41분 
cSg|mc-Hotsauce님이 먼저 게시:
The_Creative_Sage님이 먼저 게시:
What are the descriptions or definition for each game genre used for categorising steam's games?

Hi all, I am researcher working on haptic experience for video games. I wanted to know what is the definition or description of each game genre that steam uses in its game categorising. If anyone can share some insights about the game genre definitions it would be a great help.

You want to see other people's studies?

https://scholar.google.com/scholar?q=steam+genre+definitions&hl=en&as_sdt=0&as_vis=1&oi=scholart

:winterbunny2023:
I will check it out, thank you
I did come across a lot of research papers highlighting the challenges of the current game genre system. However, I didn't find any steam documentation yet that describes each game genre in detail. Any insights on how steam defines its game genres?
cSg|mc-Hotsauce 2024년 3월 16일 오후 7시 37분 
There is a tag wizard for devs but that's behind the Steamworks partner account.

https://partner.steamgames.com/doc/store/tags

:winterbunny2023:
The_Creative_Sage 2024년 3월 16일 오후 8시 40분 
cSg|mc-Hotsauce님이 먼저 게시:
There is a tag wizard for devs but that's behind the Steamworks partner account.

https://partner.steamgames.com/doc/store/tags

:winterbunny2023:

Thank you will check this out too
<<---{!}--->> 2024년 3월 16일 오후 9시 21분 
there are also user tags. you can see most popular tags + tags added by developer on game page. and that can be anything users find useful. user tags don't have to be game genres so often you'll see something like "female protagonist", "dark comedy" and more. these tags are displayed randomly and often you will see different set of secondary tags for game (game page vs search by tag)

are you sure you want to navigate this madness?
The_Creative_Sage 2024년 3월 17일 오전 12시 42분 
<<---{!}--->>님이 먼저 게시:
there are also user tags. you can see most popular tags + tags added by developer on game page. and that can be anything users find useful. user tags don't have to be game genres so often you'll see something like "female protagonist", "dark comedy" and more. these tags are displayed randomly and often you will see different set of secondary tags for game (game page vs search by tag)

are you sure you want to navigate this madness?


Ya I know its pretty mad the genre scene, been looking up other marketplaces for genre classification. Unfortunately I have to navigate this madness a bit coz for my research I have to create a reasoning why I am selecting games of certain types of genres for my haptic experience experiments
<<---{!}--->> 2024년 3월 17일 오전 7시 36분 
to be honest I do not understand why it's about genres when it's about controls, actions user can perform within the game to utilize haptics. if you take 2 games in same genre they can be absolutely different in terms of control scheme and features. like, ESO is RPG MMO and you can go fishing in this game, if played with controller you have feedback when fish bites, there's no feedback for combat, only for death. other RPGs can give feedback for being knocked down. some games allow to use gyro, some use it badly (I played Beyond Two Souls and I had to turn off motion sensors because game expected reckless shaking and twisting to perform simple actions - I use right analog stick now to do the same).
The_Creative_Sage 2024년 3월 20일 오후 6시 30분 
<<---{!}--->>님이 먼저 게시:
to be honest I do not understand why it's about genres when it's about controls, actions user can perform within the game to utilize haptics. if you take 2 games in same genre they can be absolutely different in terms of control scheme and features. like, ESO is RPG MMO and you can go fishing in this game, if played with controller you have feedback when fish bites, there's no feedback for combat, only for death. other RPGs can give feedback for being knocked down. some games allow to use gyro, some use it badly (I played Beyond Two Souls and I had to turn off motion sensors because game expected reckless shaking and twisting to perform simple actions - I use right analog stick now to do the same).

In research one needs to be systematic. So there needs to a process for selecting games from each genre and a justification why other games or genres not included. So I am trying to find a formal description of the genres to cite in the research before picking up the marketplace genre list. Furthermore I like the point you raised about different control schemes I will try including that aspect.
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