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SLASHINHOBO 5. mars 2015 kl. 23.41 
Opprinnelig skrevet av Teutep:
Hmm, you've got a fair point. For example, the PS3's IBM CBE (Power Processing Elements & Synergistic Processing Elements) got less notice as Xbox 360's hardware architecture got released earlier. (It showed mostly in early multiplatform titles being far less optimized for PS3; excluding the minicores.)

Although, while developers who haven't yet started working on projects on the said VR devices, are probably more likely to start developing for the device that gets a consumer version earlier; those who've started working on the dev. kit probably go for the one that got a dev. kit earlier, indeed.

I'd like to assume Oculus enabled games will still get released on Steam too anyway. I find it hard to believe Valve would exclude titles from the Steam Store simply for supporting another piece of VR headset.

I believe you are correct. Unless the Oculus rift creators or Facebook comes around and say we will make our own gaming platform steam will essentially welcome their games. Personally I think its great that they are creating a VR. All that means is higher standards and cheaper price. For me I heard of the OR first but seeing as value maybe better at integrating their vr with their platform than I would rather go with that.
Keizgon 5. mars 2015 kl. 23.48 
Opprinnelig skrevet av Mason:
Opprinnelig skrevet av Teutep:
Competition is always welcome. It's not like the first console that was released is the only console option we can choose from either.
Yes I agree.
But as a small developer myself in other platforms I'm not changing my game and apps to adapt to both.
Unless it's seamless between the two.
And even then it's up to the consumer response if it's worth the effort.

I'm just saying, it's a bit late. The standard has been set.

And does this mean Oculus enabled games are not allowed on steam down the road?

Technically, the standards are up in the air and you're too early (you're using a dk standard for a device that doesn't commercially exist, yet). Oculus didn't set them, you didn't set them, the consumer will be setting them.

You speculate Oculus won't be supported on Steam, that's nonsense. Valve has been very clear that they're open to all platforms and forms of PC gaming. SteamOS is open source, their VR dev-kits are going to be open sourced, their Source 2 engine is going to be open, they're using Vulkan (OpenGL), what more do you need? They're a service first and foremost before anything.

EA has their own service (Origin) and their games are still available on Steam. Only way they would get pulled is if EA pulled it themselves.

Also, if you hadn't been paying attention, Oculus attends SteamDev conferences and they both share tech standards to improve VR because everyone wants this stuff to work good regardless of helmet/face mask you put on your face:

https://www.youtube.com/watch?v=-YCBadIVro8

The only VR device you might want to stay clear of is Sony's VR junk. It's not clear they share the same open standards. Though I find it hilarious they're trying to standardize this stuff on a console market. Current console gaming with 30 FPS? Yeah, no.
Sist redigert av Keizgon; 6. mars 2015 kl. 0.08
疯狂快乐人 6. mars 2015 kl. 0.00 
lol
deadBeat 6. mars 2015 kl. 0.54 
Opprinnelig skrevet av keizgon:
SteamOS is open source, their VR dev-kits are going to be open sourced, their Source 2 engine is going to be open, they're using Vulkan (OpenGL), what more do you need?

Occulus SDK license is extremely draconian. If you improve it, they own the code and you can't use it!

Valve has an opportunity here. It will be interesting to read the Vive SDK licence.
Sist redigert av deadBeat; 6. mars 2015 kl. 0.54
Master Zone 6. mars 2015 kl. 2.38 
Opprinnelig skrevet av Mason:
What is this?
We're already developing for Oculus so... bit too late?

:edit:
The standard has been set.
And does this mean Oculus enabled games will not be allowed on steam down the road? Especially if that is the competition?

I don't really care, I would rather own a Valve made VR set than a crap FaceBook made VR.
Knightingale 6. mars 2015 kl. 3.47 
Opprinnelig skrevet av keizgon:
Opprinnelig skrevet av Mason:
Yes I agree.
But as a small developer myself in other platforms I'm not changing my game and apps to adapt to both.
Unless it's seamless between the two.
And even then it's up to the consumer response if it's worth the effort.

I'm just saying, it's a bit late. The standard has been set.

And does this mean Oculus enabled games are not allowed on steam down the road?

Technically, the standards are up in the air and you're too early (you're using a dk standard for a device that doesn't commercially exist, yet). Oculus didn't set them, you didn't set them, the consumer will be setting them.

You speculate Oculus won't be supported on Steam, that's nonsense. Valve has been very clear that they're open to all platforms and forms of PC gaming. SteamOS is open source, their VR dev-kits are going to be open sourced, their Source 2 engine is going to be open, they're using Vulkan (OpenGL), what more do you need? They're a service first and foremost before anything.

EA has their own service (Origin) and their games are still available on Steam. Only way they would get pulled is if EA pulled it themselves.

Also, if you hadn't been paying attention, Oculus attends SteamDev conferences and they both share tech standards to improve VR because everyone wants this stuff to work good regardless of helmet/face mask you put on your face:

https://www.youtube.com/watch?v=-YCBadIVro8

The only VR device you might want to stay clear of is Sony's VR junk. It's not clear they share the same open standards. Though I find it hilarious they're trying to standardize this stuff on a console market. Current console gaming with 30 FPS? Yeah, no.
Very informative. Thanks.


Opprinnelig skrevet av deadBeat:
Opprinnelig skrevet av keizgon:
SteamOS is open source, their VR dev-kits are going to be open sourced, their Source 2 engine is going to be open, they're using Vulkan (OpenGL), what more do you need?

Occulus SDK license is extremely draconian. If you improve it, they own the code and you can't use it!

Valve has an opportunity here. It will be interesting to read the Vive SDK licence.
Yeah I haven't read into it fully. But I think if it's something that helps all games in the future then I get that reasoning. They won't own the game itself however which is all I would care about.
Sist redigert av Knightingale; 6. mars 2015 kl. 3.47
DRUNK_CANADIAN 6. mars 2015 kl. 6.15 
Honestly it won't really matter so long as steam officially supports the HTC and continues to support it...by discouraging support of Rift, steam, the driving force of PC gaming and by association VR (a PC exclusive tech) is the gateway to its success. As such HTC did a smart move by tying in with steam....Facebook with rift should have done this.
Mazhurg 6. mars 2015 kl. 10.12 
I think part of the issue is that few want to make their HDM with adjustable optics, due weight or display copnsistency (e.g lense distortion) reasons. The only HDM that I know that does some adjustment is the GeraVR, and even then it is a primitive dual (i.e. both eyes simultaneous) system that can't handle astigmatism.

Hopefully this will not be too long in getting corrected as current research is coming up with novel way of using ultra thin lenses instead of the block of (plastic) frenzel glasses currently in use.
QQ 6. mars 2015 kl. 11.48 
SteamVR?
I remember valve was a big partner with Oculus Rift and all the hype valve/steam lead CEO did. Oculus must not be moving fast enough.
QQ 6. mars 2015 kl. 11.50 
All the VR's support the use of glasses or other eyeware
Can I suggest something that might provide a large new market plus a solution to some of the control issues ? Make a set of gym equipment compatible programmes. People using the gym could plug into the programme using exercise bikes, rowing machines and cross trainers. People could have virtual races using the bikes. There could be "handicapped" races. The potential would be significant...

S.x.
LePandaBrun 6. mars 2015 kl. 12.45 
slt
Aevoa 6. mars 2015 kl. 12.48 
Opprinnelig skrevet av gallifrey:
...
I'm sure it's inevitable that VR will expand in applications given time.
Mazhurg 6. mars 2015 kl. 12.59 
Those whitout glasses don't appreciate how uncomfortable wearing glasses in an HDM like the Rift is.
JH 6. mars 2015 kl. 13.48 
Take your advertising and stuff it, Facebook, cos now I can buy Valve goggles!
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