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awesome thanks for the videos. on level design I was thinking ladders could open up more immediate space. I like the idea of mini world and then zoom into rooms you want to explore. That could work really well
So I have an empty(ish) room I can dedicate to this and then I understand the tracking lasers can be linked so in theory you could have as big of a place as you want. However to be fair I doubt any game will be created to take advantage of anything over 15x15
Developed by HTC
HTC = Half-Life Three Confirmed!
Despite da question mark you put, "new game" alone in the title could make people overly excited. But it's all cool. Thanks for sharing. :cgrazz::cgrazz::cgrazz:
Kutar FOX eredeti hozzászólása:
Despite da question mark you put, "new game" alone in the title could make people overly excited. But it's all cool. Thanks for sharing. :cgrazz::cgrazz::cgrazz:
Edited it a bit more.

I think Purple Tentacle was confused about me quoting other articles though, because I didn't mention Portal 3 at that point.
SteamVR question
Everyone seems to be bring out VR or Hololens or whatever but the main problem I see with them is I wear glasses (before someone goes get some contact lenes I can't stand them). Just wondering if HTC and Steam are going to be able to help players who use glasses. What do you lot think?
Sony's headset (Morpheus) will fit even if you wear glasses.
Cleaner eredeti hozzászólása:
Developed by HTC
HTC = Half-Life Three Confirmed!
Clever
John eredeti hozzászólása:
Sony's headset (Morpheus) will fit even if you wear glasses.
Everything I've read (not alot out there) says thats only for PS4 and PS Vita
"a very familiar environment."

I think that just means that it is just a remake of Portal or Portal 2. I would really like Portal 3, though.
HTC VR?
What is this?
We're already developing for Oculus so... bit too late?

:edit:
The standard has been set.
And does this mean Oculus enabled games will not be allowed on steam down the road? Especially if that is the competition?
Legutóbb szerkesztette: Knightingale; 2015. márc. 5., 22:53
Competition is always welcome. It's not like the first console that was released is the only console option we can choose from either.
Teutep eredeti hozzászólása:
Competition is always welcome. It's not like the first console that was released is the only console option we can choose from either.
Yes I agree.
But as a small developer myself in other platforms I'm not changing my game and apps to adapt to both.
Unless it's seamless between the two.
And even then it's up to the consumer response if it's worth the effort.

I'm just saying, it's a bit late. The standard has been set.

And does this mean Oculus enabled games are not allowed on steam down the road?
Legutóbb szerkesztette: Knightingale; 2015. márc. 5., 22:50
Hmm, you've got a fair point. For example, the PS3's IBM CBE (Power Processing Elements & Synergistic Processing Elements) got less notice as Xbox 360's hardware architecture got released earlier. (It showed mostly in early multiplatform titles being far less optimized for PS3; excluding the minicores.)

Although, while developers who haven't yet started working on projects on the said VR devices, are probably more likely to start developing for the device that gets a consumer version earlier; those who've started working on the dev. kit probably go for the one that got a dev. kit earlier, indeed.

I'd like to assume Oculus enabled games will still get released on Steam too anyway. I find it hard to believe Valve would exclude titles from the Steam Store simply for supporting another piece of VR headset.
Legutóbb szerkesztette: Tev; 2015. márc. 5., 23:34
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Közzétéve: 2015. márc. 1., 9:51
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