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but ofc, they will find anyway possible to raise prices, not like they arent constantly doing it already, not to mention "nickel and diming" everyone, for everything under the sun.
As the cost to make games increases because of various reasons such as the tariffs that can increase prices for many items companies will increase their prices to compensate and we are still far behind what games used to cost in the 90's when you factor inflation.
The games back then that were costing $60 would be over $140 these days.
As for steam itself their hardware can start to increases in prices such as the steam deck.
If you're talking about the hardware price hikes, this isn't the first time Sony and Microsoft have raised the prices of their consoles for several regions, such as mine.
Series X initially sold in my region for 55,000 JPY. The first price hike put that up to about 67,000 JPY. The latest hike puts it nearer 88,000 JPY. PS5 jumped from 67,000 JPY to 80,000 JPY with the pro costing 120,000 JPY. Prices on Steam for games didn't change when the PS5 hardware prices went up. They likely won't now. But we've had rolling price increases every couple of months since the PS2 days, so a triple A base game already costs over 9,000 JPY. (Knock off the last two zeros, and that's the local equivalent USD pricing)
As for Steam deck... Cheapest model now costs 85,000 JPY and most expensive is 100,000 JPY. But we only get two options, as the third party selling them never bothered to restock the entry level model. And last but not least, Switch 2 will cost either 50,000 JPY or 70,000 JPY -- Japan has two models. The cheapest being region and language locked and the more expensive unrestricted model only being sold by Nintendo directly. Even the price increase in their games isn't going to be noticed because Sony and Steam have been charging those sorts of prices for years.
Ultimately, it's gamers who will make the decision. If gamers pay, that will be the new price of AAA games.
AA and indie publishers seem to be doing a great job lately at lower price points, so it's not like we don't have alternatives.
Knowing your average gamer though, they'll probably pay... Oh well. Embrace the patient gamer lifestyle.
Or, and this is what happened in my region, they just keep pushing the prices up. Suit reasoning is this: smaller number of buyers == higher price to make same or better profit. Lower the price == less profit or a total loss with no guarantee that lost customer base will return.
This is why gacha games became so popular in the first place. As long as people are paying in increments, they don't notice or care if they're actually paying way more than they should. The allure of cute 2D images / 3D models to get people forking out even more money came later.
I'm happy with what I have and my limited purchases have no impact on the industry.
The people who day one purchase and have modern consoles are all the gaming industry cares about.
The recent ones for the hardware?
The ones which happend at ps4 Release for games?
The ones which happend with ps5 Release on games?
The ones for the switch 2 as they do not have any competition in the handheld market?
Yea, some lame excuse about the price of installing guides on your pc digitally or some crap like that..
Usually it's the opposite as the prices of consoles usually drop over time but the opposite is happening for those two in areas outside of the tariffs to subsidize the increased costs of the tariffs in the US or the costs of moving their production outside of China and game prices increasing for all three.
In a AAA single player game, they don't have the same kind of motivations, so if people aren't buying, driving the price up higher just means even fewer people will be buying.
Of course this might just motivate publishers to make EVERY game a multiplayer, live-service title, but as history has shown, there's only so much room in the market for those, and that's part of what's leading to a AAA collapse as we speak.
My hope is that Clair Obscure is the future of game development. Smaller teams. 3-5 year development times. Smaller budgets used effectively. Good leadership with a clear vision. Sell it at a lower price, but higher volumes. Kind of like how games were made about a decade ago.
Well, yeah, to a point. I can only speak for my region, but depending on the player's age there is generally an enforced spending limit. The limit's are ridiculously high, but there are limits. But my point was more that even for those who know how to not overspend on gacha, the allure of a free to play with optional spending model compared to the constantly increasing price of games on home consoles, absolutely drove players to gacha models. The luring of whales came later.
Your hope is good one, but I'm not so optimistic.