Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=EbgQUZ1ViNQ
And your Steam account shall stick around until the end comes for it as well.
That seems like a lot more work than just leaving the account that hasn't been touched in a decade untouched.
Steam Cloud is already stored on third party cloud hosting, and it's not like they have a separate copy of each game each person bought. The amount of data for an individual Steam account on Valve's servers is miniscule compared to the amount of data their servers process every minute. We're talking megabytes of mostly numeric data at most.
They can't move stuff that shows up on the Steam Community to cold storage for an inactive account because it can be accessed by other accounts. So unless they're going to start deleting guides made by people who have died, there's no real reason for them to do anything to inactive accounts.
Valve store every iteration of every game that has ever been publicly available through Steam. While you can only ever get the most recent build (or those developers have specifically made available through beta branches) using the standard Steam client, you can still access all of those other versions when the Steam client console is activated and the correct command line given. All of that data is taking up far more space than the database(s) that contain user account data. In other words, Valve won't be making any worthwhile cost-cutting by archiving user data, they'd just be creating extra costs in terms of man power and money spent.
And you know what you guys will do? Cry like idiots creating posts like the ones complaining about licenses.
People already asked that in the past, why create another post about it?
JUST DON'T TALK ABOUT IT AT ALL!!! Or at least ask about it somewhere else.
Edit: thanks for the points btw.
Whatever policy is in place right now, likely wont be the same policy in 70 years time.
So no one can answer you, not even the steam development team, as they wont be around then either.