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Relatar um problema com a tradução
You review a game based on the target audidence you're writing for. You usually want to encompass the key or main demographic of users, unless you specifically say otherwise.
In other words the reason you're seeing those comments is purely because that's a core part of the game what peopl want to know about.
Simple answer - find reviews that line with your tastes. That's how it's always worked.
I used to respond this same thing to some people when I wrote professional reviews and guides for magazines back in the day. Because some people couldn't grasp that what THEY wanted out foa game sometimes didn't match what others wanted.
The reality is that you need to remeber gaming is for EVERYBODY. You might not want or be interested in the fact that many games now have disability or accessibility options, but the reality is that 20% of all gamers have some sort of disability that affects them and DOES apply.
So would you be equally irked by mentioning such things in game reviews?
Think about that.
And no, it's still not coercion. Plenty of SP games do not have MP features, just like plenty of MP games do not have SP features. Again, those are design decisions that are entirely under the purview of the developers and publishers.
Already answered:
Gaming has NOT always been a social experience. That's quite wrong.
It always started out as the antithesis of that. Which is why the whole "spotty bedroom geek" stereotype grew.
It wasn't until online gaming really became a thing that home games were built with this in mind. Arcade games were the only thing that had such features and they were for different reasons.
And more to the point, I don't tend to play multiplayer games. Never really have much, Even MMOs I play solo.
And yet I see no decline in the number of games I can play or buy. Sure the triple A space is ♥♥♥♥♥ but one should never view the whole of gaming as purely them or you're doing it wrong.
The fact is I stil buy about 300 games every year and I don't touch MP. If I can do this then there's not a problem in this regard.
MUD released in the late 70's. Wizardry allowed for up to 6 players to adventure together. One of my favorite classics - Utopia, was created to allow two people to play and compete against one another. Need I even mention Pong? As you said yourself, the classic Arcade was certainly a social place that involved social gaming elements.
So yes, while there are more than plenty of opportunities to play games by oneself, which I prefer, even I can understand that gaming has always been a social endeavor at its core. Even when it means exchanging stories of adventures in the dungeons with my friends, or discussing my favorite games with people all across the world in an Internet forum.
Do you have any insight on WHY there are MORE gamers demanded MP features than ever before?
Do I have any insight on why there are more gamers demanding MP features?
No, quite simply because that's not been demonstrated that is the case. That's an assertion you'll need to prove.
Because it doesn't depends on a majority or anything. All that matters is this question "are there enough to warrant the development of such".
And the fact that they do sell since MP took off in the last couple of decades, then that's self evident.
So rather tell me what on earth you mean and demonstrate why my answer is not acceptable.
You say MP took off in the last couple of decades, that supports the premise, my question is
W H Y
I don't care why, as that wasn't my answer. I never addressed that and that's not how these forums work.
You don't get to state how people answer.
Conversations work like this - you post a thread and people are allowed to discuss AROUND the subject.
How helpful.....
I don't get to determine how or what you answer, but i do get to ask for an actually applicable answer at a minimum
No again, that's not how discussions work.
My answer was within the remit of the subject and I was pointing out how your claim was wrong.
That's the wrong. The fact is as per the analogy I gave, you don't get to assert that something should stop just because YOU don't like it or don't want it.
So I repreat disabled facilities exist in games though you likely won't have anything to do with them and yet 20% of all gamers are disabled.
The fact remains that whether you like it or not, these games or modes existing if you don't like them, don't play them.
I AM JUST ASKING WHY THE RATE AT WHICH IT IS HAPPENING IS INCREASING
Generally speaking, I don't see any real evidence for this.
I think you might be talking about games like live service games, rather than multiplayer games in general. Because MP games haven't increased but live service has.
And the reason is dead simple for those which you'd know from reading any gaming industry history - it's trend chasing and the get rich quick attitude of the triple A space.
Remember back in the 2000s when WOW went gangbusters? Triple A decided that EVERY new game had to be an MMO. That flopped of course because people generally only stick on one game and leave it at that.
Then they deicded mobile gaming was the next big thing and EVERYTHING had to be a mobile game. Same thing happened - they flooded the market and it didn't work.
Same with Call of Duty - every game had to be like Call of Duty, Same happened.
They've always trend chased and they don't learn because this is greedy capitalism to a tee.
If you really want to learn how the gaming industry works and a bit of gaming history there's a really good book I'm fond of called "The Ultimate history of video games" by Steven L Kent.