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Some kind of shift in 'propaganda' for unknown reasons lead to many once-great titles to become dumbed-down, 'inclusive', and made lame in general.
Not quite sure what is going on, I have ideas.
People flock to the same platforms and those platforms decide who gets to see or hear about what game.
There is also a social stigma against lower graphical quality, even though AAA games aren't exactly.... doing graphics a favor.
They only tend to focus on cutscenes, hiring actors, tracing them, making movies basically rather than gameplay.
and since all funds go to moviemaking you end up with a terrible and stale game with bad story telling.
Companies don't want to put effort into 'risks'. They know movies work so they make movies.
Gameplay? ... no clue.
Its about stock holders and stock exchange graphs. Also note: Stock holders don't care about video games, they just want more money even when everything else is sacrificed or suffers under this.
and so- companies are for profit; everything in the company is a tool to achieve it. They don't stray from video game making because changes are expensive and they want money asap, not stall and wait.
There is also a lot of psychological manipulation. Ads, trailers, pre-order, Fear of Missing Out, 'exclusive' dlc (making you feel special), Early Access if you pay more, etc.
and then they release a broken game.
Its broken, people get mad, people talk about it and the company and the company receives attention; its the best advertisement since its on everyone's minds now.
and they already sold a product, so- no need to fix anything. Next game.
If a company decides to compete, then they get bought up by the bigger companies who are too lazy to do anything, or sued using patent troll techniques or whatever.
Its a money game basically-- a very unfortunately parasitic one.
Even reviewers are paid and don't actually have an opinion, since if they do, they no longer receive free games for example.
I recommend looking at indie game developers.
It's a multi-billion-dollar market tied to other mechanisms and interests. It's designed for profit maximization with as little effort as possible. A lot has changed as well. Nowadays, analytics and monetization services are built around many games, not the other way around.
Take Unity as an example: it's an engine for data collection. Nothing more, nothing less. It starts with the Unity-Hub in the development environment and ends with the end user.
The term "game" also often blurs the clear view of the actual product behavior and the machinery behind it.
Unfortunately, many people don't care about what they use, even a lot of information can be found on their own. Whether it's on SDKs, annual reports e.g. or directly from game engine developers like Unity Technologies, Epic Games or Microsoft Corporation as example.
In a way I can see what you mean but at the end of the day most games aren't made in the image only you think they should be in.
I just don't buy games not aimed at my interests. Simple as that.
This.
Just because there are games that you're not interested in, it doesn't meant that the gaming industry is out to get you.
No.
Add the games you want to play to your cart and click confirm. Problem solved.
In the end your opinion on ‘bad’ is not everyone’s. I think every game ever made suits someone. Even if there were bad games that’s because life has opposites.
The Q you need to ask yourself is whether you’ve really found the niche and genre and type of game you enjoy playing. Also question your judgement if you keep picking the ones not to your liking.