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Повідомити про проблему з перекладом
You realise that the only outcome you'll get from that is certain games won't be released in the region -- as that will be considered the most cost effective course of action. In other words, be careful of what you wish for.
If you don't like having all your time and money be "lost", don't play those games, which shut down regularly.
Also, time? Really? Games end, is all your time lost when something ends? How dare anything ever end... but everything does. So I think this is just a lame argument, but people make it because it sounds good, sounds serious.
And money? A. No one was forced to purchase anything. B. people got something for their purchases. Or are you the sort that complains that things wear out after years of use too? If you don't expect things to have a finite lifespan you're living in a cave. C. No one was promised these things would exist forever, the EULA will clearly enunciate that, a user's outraged assumptions doesn't negate anything.
I mean you might as well get mad at a business in your town shutting down because revenue has dried up, how dare they after they spent years "siphoning" money off loyal customers.
I'm not saying users should be happy, be as mad as you want. But at least be realistic, and don't spin some kind of fantasy about all the ways normal occurrences are an outrage.
Anything is possible. Nintendo turned Super Mario Bros. into a 35 player deathmatch game. But the reality is if a game is making tons of money it would keep going (in most cases) and if it's not and going to be shut down, it might not be worth the effort of further development.
I mean nice when it happens, but that's probably the exception rather than the rule.
Games are a money making enterprise, not a giant fan project where money happens to be involved sometimes.
It won't happen with the Atelier game that sparked this topic. (1) Koei Tecmo have not provided offline versions for any of the other similar Atelier games that came before it, (2) only the "Global" version is shutting down, the original Japanese version is continuing service, so there's no incentive to divert development time to a version that shutdown due to not seeing enough profit while the original version continues as normal.
Conversely, the Konosuba Fantastic Days F2P game is getting some form of offline version for it's Japan build when it shuts down in a couple of days time. But it will likely be the same as most offline versions: allows you to view unlocked story and listen to some sound lines. If the usual trend is followed, it will then be pulled from app stores in a few months time, meaning you will have to keep it installed. Once you lose the install, you've lost the offline version.
The global build isn't even getting the offline build. The localiser has decided not to bother.
Just looked it up a bit more, and Fantastic Days is apparently getting five offline apps, not just one. A card viewer (that will let you see most of the gacha assets), a main story app for reading the main story, two event apps for the other events, and a character story app for, well, character stories. But none of the collaboration content will be included and these will be Japan only, with no English versions made available.
If it happens all the time, wouldn't you have avoided purchasing any live service games? Furthermore have you contacted any of the developers to ask to implement this? I certainly could not purchase a live service game, without lying to myself, believing the game will continue on endlessly.
less customer and they will fail like EA and other with fail gard and avowed
nature is healing
However since we live in a capitailstic world. Allowing people to keep playing a game that's no longer profitable for a company deters from having said people playing something else where there's profit to be made.
It's a tough fight and despite having some movements being made in the right direction we're still far from making the permanence of games a reality.
capcom too, and even konami is doing it with some of their arcade game too. I once played one of their PACHINKO versions of Metal Gear Solid 2 game, and yea, it had gacha mechanics in it too..at least only in a arcade setting.
They won't fail though, case in point the very game the OP is complaining about. It's shutting down outside Japan, it still continues to make enough money in ONE market to justify keeping it alive in that market.
So no, deterring developers from selling in your region is not healing nature, it's taking a massive knife and slicing your nose off along with half your face. But you do you. Just don't complain when something you want to play skips your region.
So that new US requirement of stating you're only buying a license did nothing to educate the people it was aimed at, huh. No, bro, you don't own those games, you have, since the dawn of gaming, only ever purchased a licenses to play under the terms presented to you.
So, no one will ever make games again. Because you have never purchased more than the right to play. See, now you're just slicing entire heads off.