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Rapporter et oversættelsesproblem
True. It is the publishers, not the developers. Basically, it is how the work society is with games, same when people make anime's too. The developers need to take their time to make a quality product, but then the publishers come in and force a "finish by this date" goal and force all the employees to either work double shifts or make a bad product. So it is actually the publishers that are to blame mostly.
This made me laugh. Nintendo games are nefarious for doing exactly what you say. Releasing with bugs, and not fixing them at all, or for quite some time.
They don't. You'd think that consoles being the same for everyone would mean no bugs in a game released on them, right? Wrong. I encountered games that wouldn't even launch on my GameCube, but would on another one. Games on Switch (not just third party ones) can crash on Switch. The thing is, even a console can have variations in the hardware used that can lead to unforeseen issues during development.
Plus, developers can often choose to NOT fix a bug, even when it's made aware to them. Last year I worked with a team focusing on quality assuring a game for release on consoles and Steam. In total over a thousand issues were reported, a third of which were allowed to remain unfixed. Some were deemed too much of an edge case, others because the process to trigger them was convoluted, some because they existed in the game's original release on older hardware, and so forth.
If they had opted to fix every single bug, the game still wouldn't be released, as fixing one bug can also introduce several more -- which is something that happened several times for that title.
New drinking game: take a drink every time Brian9824 starts a sentence with "I mean". At least he won't be able to hide who he is if he uses alt accounts.
The second thing is that when a game developer releases a game, maybe a few hundred people have tested it. Let's say a hundred people for ten years. And suddenly there are ten million people playing it. The amount of time they spent testing during development is going to be completely eclipsed by the people outside the company within an hour.
Gamers get the video game industry that they deserve.
The video game industry is garbage because most gamer's standards are garbage. Gamers need to hold these video game companies and importantly themselves to a much higher standard. Until the vast majority of gamers start demanding actual competence and professionalism from these game companies, the video game industry will only get worse.
well that depends .... I mean I've seen remakes/remasters that are buggier than the original