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its great you think there's a lot of low quality games on steam. games are enjoyed by the player individually, which is not, and should never be your concern.
for every game there is a player. steam is an incredible launch pad for gaming in general, and it does that by being inclusive.
there are some developers that lack skill. just like fellow players in a game you enjoy. some games will meet unbridled success. others will not. this is as natural as winnowing the wheat from the chaff before making flour.
if you're busy consuming fake news/clickbait content yappers on youtube and reading kotaku, i'm not surprised you have an unbalanced opinion such as this. Its best to check where their data was gathered and how it was collected.
'They made it up' or 'they faked most of it to get you to click on it' is likely what the answer is going to be, as i've discovered myself in previous years, so i suppose its your turn to understand the quality of the content you're being influenced by. (spoiler: it's low.)
what you are doing is suggesting anti gamer practices, which are ultimately also anti consumer. I'm in total disagreement this was ever an issue, or ever will be in the first place.
A point i would agree on is that for every Stardew Valley or Terraria, or Minecraft, there are 5000 failed titles, which doesn't illustrate a 'shovelware' problem. it illustrates the difficulty in creating a comprehensive game that many will enjoy, and that not everyone is a good creator.
Ahhh but they don't know what to focus on sindce they're all trying to find hidden gems, the next indie darling, the next breakout success, the next mega-hit.
The volume of releases makes it very hard to pick them out.
Now for those who have a genuine passion for specific genres or tyopes of games this is no problem. but for those who just want the views.. it's a nightmare.
Why not?
I mean if you can't stand out from the trash..you're trash.
And this has been a reality even before steam was a thing believe it or not,
https://www.youtube.com/watch?v=KZazEM8cgt0&ab_channel=budagum
There is a reason why dictionaries exist. Most people ignore them completely but they still exist, and for a reason.
if it has any youtube videos, streams, or w/e as a part of something, or even being used as proof, no matter if its 100% true, they claim rage bait and other nonsense.
best to ignore those comments.
Steam is like an art gallery that contains everything from the Mona Lisa and the Sistine Chapel to some crayon scribble on a napkin done by some gremlin, and everything in between.
On the other hand, we also have these stupid scams like Banana that just don't contribute any real, tangible value to the platform for anyone other than teenagers who are gullible to such scams (and I'm not faulting them; those kinds of cons are typically aimed at younger crowds). Further, I am NOT a fan of straight-up porn games on Steam. Adult content in a game that's a game first and foremost is alright, provided we aren't letting the under 18 audience access them, but a lot of the shovelware mentioned, it definitely is just porn slop that nobody should be playing, period.
That being said, I agree with the first reply that ragebait Youtubers really aren't helping matters. I despise this "influencer" game where people can share negative opinions that they probably don't even believe themselves, yet make bank off of it. The problem is, this has always been the case (look at tabloid magazines for a prime example), it's just a sad consequence of the dismantling of traditional media that now we have everybody and their brother spinning up Geeks + Gamers style channels where all they have to do is share constant hate and negativity to make a living. Despicable, but there's not much that can be done without limiting freedom.
The thing is this isn't a Steam issue. The days where 'having your game on Steam' or 'putting it on sale' was enough to get sales rolling were gone long before 'they opened the floodgates'.
The market has simply changed.Now there's dozens of different online storefronts. Marketing now largely happens in the streaming space and on social networks. Putting your game on Steam isn't going to draw attention to the people who are watching streams of not your game.
Ironically, some developers understood it to perfection. They started making so really bad games that they attracted the attention of streamers who showcased their games giving it an unimaginable amount of exposure... And sales.
"Quality control" is always problematic when it comes games, or really any form of art. It's easy(-er) to come up with objective criteria for technology, like a car -- but even there, people might accept lower quality on cheaper brands.
Steam is trying to not "quality control" anything to avoid the pitfalls associated with it. They don't want to answer questions like "why did you allow this game into the store, but not that one?".
Instead, they are trying(!!!) to automate the process, which influences whether games are shown to users.
If by "standards" you mean "average", sure. The more games you have on a platform like Steam, the more "low standards" game will there, which will lower the average. Doesn't really matter, though.
All art is subjective.