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It just not ready yet.
Account sharing is also only partly prohibited as per the caveat in the subscriber agreement:
This is not particularly well defined with only a few forum posts mentioning approved use cases, such as for family members under your supervision and discretion. As such tying authentication to physical device access would prohibit parents allowing their children to access their account without strictly being on-site, co-workers from using shared content delivery accounts, and also create a more convoluted and potentially more vulnerable pipeline for account recovery measures.
If I say an individual A is linking his smartphone Steam app with his Steam platform for a game such as Dota 2 on his computer, then do you think that individual B can use his smartphone Steam app to scan QR code that being generated by his Dota 2 game? Definitely, we can detect that individual B is attempting to access the ownership of account by individual A because the scan of QR code for verification is being run by different linked smartphone device.
If I want to account share with anyone, they just screengrab me the QR code and I can verify it with my phone at my place. All you changed is that instead of me sending them a code to verify, they now send me a code to verify.
Doing so would be extremely annoying and hurt more innocent people then it would help
This can be used for many other games on the Steam platform also when the users keep their items on the Steam inventory because if the scammer or hacker doesn't own the same smartphone as the owner of an account, then he hardly or cannot steal any item. People will say hacking is something that might happen, but I will say this is very hard to be hacked. People will say scamming is something that still can happen, but I will say this is your full responsibility to either agree (scan QR) or decline/counter any offer made by people.
With that, I will say, if any individual successfully in scamming you, then it means it is fully your wrong already as it is very similar to passing your smartphone to the scammer.
You didn't detect ♥♥♥♥. I used the phone registered to my account to access my account. Only that my account is accessed by a friend on the other site of the globe.
This is functionally no different than it is done now.
What you are talking about, I guess, is hijacking accounts, not "sharing". Although that doesn't matter. They way they phish your data is by replicating the "official" login window.
Websites are nothing more than a text document with instructions on how to display the content.
They just receive this document from Steam and display it on their site. Which includes the prompt for the guard code and will also include the QR code.
Now, there's one giant extra flaw in this plan. QR codes are notoriously finicky depending on the age of the phone and the quality of the user's camera. Heck, even something simple as room lighting can be an issue. It is one of the main reasons major companies haven't moved to a QR system in full even though the tech has been around for ages. It creates more headaches than it solves. The current system is simple and easy to display and read. Most importantly? It works.
Edit: Here's a simple question to ask yourself OP. Valve, Microsoft, Google and Apple have some of the world's best programmers and digital security experts working for them, so if QR codes are the answer, then why haven't they moved to the system?
It actually depends on the app. Some can be quite slow to recognize a QR code, others are fast enough to scan it before the code is fully in frame.
Hell the difference can also be seen with barcode scanner apps.
Example:
The 'universal' scanner app I have (QR, Barcode, Data Matrix ect..) takes a few seconds to scan a barcode.
But scanner in my Coop app (Coop is a cooperative of supermarkets) that I use for shopping scans them the moment they are in the 'scanning' field.
As for major companies, they generally prefer Data Matrix codes due to the versatility they offer.