With the Unity merger, can we blacklist/remove all unity based games?
I don't even entertain the slightest notion that steam will refund us for these games, but can there be clear, one button removal of all unity and filter of unity based games? I have a huge library, and it makes me a bit pale to think literally any one of the unity based games can install malware in the future. I also don't suppose steam will or even can offer any kind of protection to its users who get some form of malware that comes from future unity updates?
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https://twitter.com/TafferKing451/status/1547634301658734600?cxt=HHwWkIChidPMpvoqAAAA
The Gloomwood main dev; given that he's talking about NewBlood searching for a new engine it's safe to say they'll do the same for any future Dusk or Ultrakill update.
แก้ไขล่าสุดโดย Yzal; 15 ก.ค. 2022 @ 1: 32pm
โพสต์ดั้งเดิมโดย Lazy Dog:
https://twitter.com/TafferKing451/status/1547634301658734600?cxt=HHwWkIChidPMpvoqAAAA
The Gloomwood main dev; given that he's talking about NewBlood searching for a new engine it's safe to say they'll do the same for any future Dusk or Ultrakill update.

Again people wanting to migrate off of Unity are not actually mad about this one thing

They're mad about a BUNCH of different things Unity is doing as a whole.

No one is leaving unity 'just' because Unity bought IronSource

They're leaving because its one of dozens of other things Unity is doing as a company that makes them extremely frustrating to work with as a developer, negating most of the supposed benefits of using Unity.

Remember Unity used to be really the best fully featured game engine that did not require you to mortgage off your entire family to gain access to. From that perspective it was very attractive to use.

Unity as it stands currently feels more like how game engines felt like in the past. Its large, unweidly, and is extremely fragile. Meaning the benefits of it are becoming less and less, and other options like Unreal Engine or Godot feel like better options. Though gamedevs should be aware that the grass tends to be greener on the other side and these engines have their fair share of problems as well.
แก้ไขล่าสุดโดย Satoru; 15 ก.ค. 2022 @ 2: 44pm
โพสต์ดั้งเดิมโดย The End:
โพสต์ดั้งเดิมโดย Meyers07:

With all the benefit of doubt, the people behind Unity did.
No doubt they will catch some backllash, how severe will it be, we have to wait and see.

Well, not "they will", they are already catching backlash after people know what the heck Ironsource is...
And it's not "some" or "how severe", it's spreading...
โพสต์ดั้งเดิมโดย Meyers07:
โพสต์ดั้งเดิมโดย The End:
No doubt they will catch some backllash, how severe will it be, we have to wait and see.

Well, not "they will", they are already catching backlash after people know what the heck Ironsource is...
And it's not "some" or "how severe", it's spreading...

Again people seem to not understand that IronSource has already existed in Unity for literally years. Like if you were going to be THIS upset about Unity buying IronSource, maybe this 'faux gamer rage' would feel more legitimate if you were screaming about it, you know, 3 years ago?

Again gamdevs do not care what 'gamers' think of game engines. Because gamers, and this incident shows this, do not know what the heck they are talking about anyway. Note YOU are not Unity's customers. Gamedevs are. YOU do not pay Unity. Unity does not care what YOU think.

Gamedevs are mad at unity for OTHER REASONS. Which have nothing to do with 'gamer rage'
แก้ไขล่าสุดโดย Satoru; 15 ก.ค. 2022 @ 2: 47pm
โพสต์ดั้งเดิมโดย Satoru:
โพสต์ดั้งเดิมโดย Lazy Dog:
https://twitter.com/TafferKing451/status/1547634301658734600?cxt=HHwWkIChidPMpvoqAAAA
The Gloomwood main dev; given that he's talking about NewBlood searching for a new engine it's safe to say they'll do the same for any future Dusk or Ultrakill update.
Did you even click on the link? i was talking about locking the engine version if Unity ever tries to force this ♥♥♥♥ onto them.
โพสต์ดั้งเดิมโดย Meyers07:
โพสต์ดั้งเดิมโดย Satoru:

No their middleware platform is commonly used by malware, but it does not actually make malware

Also IronSource is ALREADY IN UNITY. Unity has been using IronSource as the base for their monetization platform for years. They only reason Unity bought the company is so they can have better access to their source code and better target ads in their existing Unity ad revenue plugin

Proof please. Especially about "as the base for their monetization platform for years"
The stock falling and the comments in the Unity twitter, youtube, and news are what they, and we, are concerned of.

Note that Unity's stock falling is again, because of how this merger is being perceived BY INVESTORS. Investors are not looking at what IronSource 'used' to do. They are looking at what IronSource is going to do to solve Unity's existing problem: Revenue Growth.

The issue with Unity, especially now as a publicly traded company is revenue growth. Investors, who have been seeing declining revenue from Unity, and that their existing ad platform is dying due to changes espexially in how iOS now blocks tracking of users, investors have perceived this move as desperate, expensive, and a bandaid to a very deep level issue of lack fo revenue growth

Investors have DIFFERENT PRIORITIES that 'faux gamer rage'. The stock tanking is because they do not see this acquisition as a solution to Unity's very big revenue growth issue. They do not CARE about what you think about IronSource. Your 'faux gamer rage' is irrelevant because it does not impact revenue growth. What they are not seeing is actual actionable solutions to the very real problems of revenue growth, and the problems iOS and Android are posing to targetting advertising which even companies like Facebook are having massive issues with.
แก้ไขล่าสุดโดย Satoru; 15 ก.ค. 2022 @ 3: 04pm
โพสต์ดั้งเดิมโดย Lazy Dog:
โพสต์ดั้งเดิมโดย Satoru:
Did you even click on the link? i was talking about locking the engine version if Unity ever tries to force this ♥♥♥♥ onto them.

What is being forced on them? From what has been said, Unity only plans on using ironSource the way they have been already, with developers who opt into using it on mobile games. They are not forcing developers to have ads or monetization, let alone with PC games.

Also, the developer stated:
No I’m not going to move Gloomwood to another engine lmao. I’d like to finish the game in my lifetime, y’know.

โพสต์ดั้งเดิมโดย Satoru:
Note that Unity's stock falling is again, because of how this merger is being perceived.

I agree. The media is focusing on what ironSource was doing before an how it was being used by some people. But that is how the media usually operates. They need to get those clicks, regardless of who it may hurt.
แก้ไขล่าสุดโดย Spawn of Totoro; 15 ก.ค. 2022 @ 2: 59pm
โพสต์ดั้งเดิมโดย Lazy Dog:
โพสต์ดั้งเดิมโดย Satoru:
Did you even click on the link? i was talking about locking the engine version if Unity ever tries to force this ♥♥♥♥ onto them.

Have you ever used Unity?

Doing a 0.0.0.0.1 update in Unity will literally cause your entire project to spit out thousands upon thousands of errors.

Gamedevs were already 'locked' into specific Unity versions because they were utterly afraid that any minor update would give them literally a month of things to fix just to get it back to 'pre-upgrade' state.

Any gamedev doing a multi-year game is using Unity's LTS branch already, or they should be if they're not utterly totally insane. If you're on the LTS branch you're basically not taking any of this stuff anyway because none of this is going to end up on the LTS branch. Because Unity literally never backports stuff.

Like if the Gloomwood dev wants to 'finish the game in their lifetime' they should stop taking all these Unity updates, stay on the LTS branch, and finish the game. Taking constant engine updates is going to get you in DukeNukem Forever endless loops of never actually finishing.

That said, gamedevs are sick of Unity not because of this move, but because this move is a trend in the company to not actually fix problems that gamedevs have with Unity itself. They're sick that Unity's minor updates causes literal weeks of work. They'r sick that updates rip out core features they've used (Unity ripped out several highly used 2D tools in one version with no reason given). They're sick that the company's sales team is harrassing them for licensing upgrades, increases, etc.

This why engines like Unreal and Godot are gaining more traction. Gamedevs can do minor point releases in Unreal without the entire game exploding on them, and feels less fragile than Unity. Godot is open source and is gaining popularity as a highly functional robust game engine.
แก้ไขล่าสุดโดย Satoru; 15 ก.ค. 2022 @ 3: 12pm
Ironsource just marketing driven company which not fan of by any means, they totally drop the ball for their app installer in the past, and took their sweet time to fixing their malware problems, keep in mind they don't make malware.

Anyways not sure why ceo want unity to merge with that company, and devs are not happy about it either, indie devs also not happy, but if they keep things the way they're meant to be, and don't push marketing BS on all those that use their service, or to inject other things with the game engine it should be ok.

Now FYI just because unity merging that has no effect on already release unity games, as devs are less likely to update their engine, as may break something if they do, hence why may not get update unless there reason why Dev want to update the engine.
แก้ไขล่าสุดโดย Dr.Shadowds 🐉; 15 ก.ค. 2022 @ 10: 42pm
โพสต์ดั้งเดิมโดย Dr.Shadowds 🐉:
Anyways not sure why ceo want unity to merge with that company
That CEO is a former ElectronicArt CEO he love monetization in games.
แก้ไขล่าสุดโดย The End; 16 ก.ค. 2022 @ 3: 24am
IOS stops tracking
Satoru with the 10/10 joke
โพสต์ดั้งเดิมโดย Raven:
it makes me a bit pale to think literally any one of the unity based games can install malware in the future.
If one game on Steam "can install malware in the future", they all can. If they do, that should be dealt with. If they don't, great, there's no problem.
Unity ruined regular Ubuntu.
โพสต์ดั้งเดิมโดย Dr.Shadowds 🐉:
Anyways not sure why ceo want unity to merge with that company

Ad based companies have been suffering ever since iOS introduced a lot of ad blocking which really destroyed targetted ad revenues. One of Unity's main revenue streams was providing ad services for games. Unity has been using them for years as the base for their ad platform.

Devs arent happy not because of the merger, but because its indicative of the broader problems in Unity where devs feel Unity is not fixing long standing big programming issues with the actual game engine. And are instead focusing on these revenue generating arms which dont really directly fix the problems they face daily. The undercurrent of dissatisfaction with Unity has been years in the making. This is really just 'one more thing' gamedevs are not liking about Unity. Its not that this thing is actually as bad as people make it out to be by itself. Its when you take into the entire holistic view of Unity and how gamedevs use it, where in the frustration lies.
โพสต์ดั้งเดิมโดย t9:
IOS stops tracking
Satoru with the 10/10 joke

https://www.cnbc.com/2021/09/24/apples-ios-changes-hurt-facebooks-ad-business.html

https://www.vox.com/recode/22929715/facebook-apple-ads-meta-privacy

https://www.forbes.com/sites/kateoflahertyuk/2022/02/19/apple-issues-stunning-new-blow-to-facebook-as-google-joins-the-battle/?sh=35ef13ac59de

iOS 14.5 effectively destroyed targetted adverstising on the platform. This made ads tank for click through rates. Meaning they could no longer charge big bucks for targetted ads becasue the click through rate for them was abysmal.
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