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翻訳の問題を報告
Three rules to follow. And if you're going to buy earkly access. do some bloody research. Check what the devs have done before. CHech the forums tos ee how and if the devs respond to issues mentioned.
I usually wait fpr the Early access to get done which could take years and years. Though I bought a few because they were most up my ally and hoped to influence its direction.
I am sick and tired of the hired goons that jump at a games defense when you try to give the devs ideas. Its pretty obvious they are paid to make anyone who has an opinion look stupid. This is probably why games are not as good as they could be because devs are not getting the feed back these goons are preventing take seriously.
Sometimes I post in the game forums to test if they have paid goons. Then I avoid buying that game because good games don't need paid trollish goons.
I don't believe that only 5% of games are completed because they get too hard. I think most players get too bored before getting to the end and see a different game to try.
This kind of stuff right here is where you lose any semblance of credibility. Trying to label anyone that has an opinion different than yours as a paid goon is laughable and just makes you seem even more naive than before.
I said it, that's right, nobody has the steel to say names of games. You have to if we're going to talk about games. So what do the games I said that I don't like have in common? Crafting. Survival. Building. Base Building.
This is an analysis to identify patterns, nothing more. As I mentioned earlier in Stratedgy's video, a game is nothing more than a combination of elements that come together to form an identity. Those elements are often called mechanics. No two games share the same mechanics, yet they're borrowed, tossed around, you name it.
Skyrim, talk about Skyrim, specifically the campfire and the snow mods. They let you have to survive the elements, make a campfire to rest at night, gather wood for the fire, etc. That and disabling fast travel made Skyrim feel like an adventure. But was it fun? Only if you were role playing it. Which again was mentioned in that stratedgy video.
Focus groups. What's a focus group? In marketing it's basically recon to determine how likely their target customers are going to enjoy their product, it's a small sample size they let sample the product or service. Stratedgy mentioned that as well, how a game is a combination of variables that align to maximize the amount of target customers and maximize their enjoyment of the game. This form of designing a game is like selling flavored paper. Sure it tastes good, but it's paper, why are we eating paper?
Open world games are boring. There's no arguing that. It's like comparing a work of art that someone spent years on and in a matter of a month, taking that painting and smearing it everywhere. Sure it's still that same piece of art, but the only thing recognizable are the colors and small globs of paint. It takes a keen eye or a twisted mind to see open world games as being more beautiful than a hand crafted one.
If you feel that open world games are the best thing ever made, specifically open world games with crafting and survival elements. Please play The Long Dark and let me know if you feel that way. Note that I am specifically not biasing my opinions by playing these games with other people. No Mans Sky, it'd be impossible for me to touch that game without a friend to talk to.
It's not open world that's the issue. It's the lack of care to create an interesting open world. Like valheim and No Mans Sky are boring because the world is randomly generated. You can not have a fun randomly generated open world without spending more time simulating what is being taken away from these worlds. I'm not getting into that, it feels like a tangent. Here's another stratedgy video, specifically about open worlds.
https://www.youtube.com/watch?v=ZxckAE9OU8M
The list goes on and on... Its all money grabs for these big corp companies.
Wait til the game gets a feature set you're fine with paying for and buy it then. If the game never reaches that state, well, there's no shortage of other games to play, including a lot of them being finished.
Punish evil gaming companies the only way they understand: by withholding money.
That's the point. It's always amazing how people buy EA games and complain about them being incomplete, or how they can buy Call of Duty 126 and complain about how it's a reskin of Call of Duty 125, which they complained about last year because it was a reskin of Call of Duty 124, which they complained about the year before for being too close to Call of Duty 123, which they complained about because...
No it wasn't. There were trash games being put out years ago as well. Stop acting like the gaming industry has been nothing but a spree of stellar games in the past. You're choosing to ignore the game you thought were bad.
That's quite normal; the bad stuff is forgotten, people remember the good old times... that never existed in isolation.
I can play that game too.
It's a fantasy. One that's believed by people who become aware of issues in game development, but assume they're new issues because they didn't notice them when they were five.
There's always been bad games, there's always been incomplete games, there's been canceled games, games with cut content. Games that were rushed out to meet release deadlines. You name it. Living in a cave in the 80's, 90's, or 00's doesn't make those issues go away.
If anything with digital distribution, lots of games see lives and development cycles that would have seemed magical and utopian in 2001. Sure, some things change, some things are different, and the industry isn't perfect. But it's never been. And you're kidding yourself to believe otherwise.
Its sort of convenient people have forgotten 3 infamous letters
LJN
Like an entire company that pumped out an entire continent's landfill worth of terrible cartridge games for a decade
Or that somehow people forgot that things like Big Rigs on the PC weren't really an anomaly they were simply put into the bargain bin extremely fast