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Αναφορά προβλήματος μετάφρασης
Nah, not actively-playing-and-loving every single thing you decide to buy is not a reasonable position from which to pine for a Steam buyback program.
Just because a developer isn't around any more doesn't mean they or someone else aren't being paid if the game remains within the store and available for purchase. You certainly can't buy a cheap game using another one you don't want.
Steam/Valve sell games on behalf of developers and take a 30% cut of the retail price. If a developer sells a licence for $100, they get $70 clear funds and Valve gets $30. The likes of Gamestop create their own pre-owned market by purchasing games back from users and then flipping for a profit. This model cannot be achieved on this platform or through digital media because a) there is infinite licences available so there is no need b) why would Valve and the developers reduce their income potential for themselves and other devs and c) devs expect to be paid in full so someone will have to stump up the cash to mitigate the lost base revenue of the value that the end-user has garnered.
... Honestly, that isn't working out for Gamestop these days either. Developers even take measures to devalue the used game market, such as including a key for bonus content with the game, that the first owner tends to use.
Remember, Gamestop keeps all profits from used sales. A used sale is a lost sale for the developer.
It isn't an idea that hasn't been made and discussed regularly. The same pitfalls come into play each time, and are never really addressed or not done so win a way that would respect everyone involved with such an idea.
You would need to balance things between the users, game developers and Valve, for starters. Then justify it to the game developer's stock holders to view a used market as lost profits.
Coming up with the idea "Lets be able to sell our used games!" is far easier to come up with then it implement, let alone justify to everyone but the user and those making a profit from the transaction.
Yes, it is entirely on the consumer to ensure they buy the stuff they like and not the rest. If you often buy games you don't like or play, that's your problem. Nobody has to facilitate a trade in to cover for that.
I've been hearing "games are going downhill" for literal decades now. I can't take such remarks serious, especially not in todays age where we have access to so freaking many good and fun games.
On a physical market supply is severely restricted. There's always going to be locally few people with a game you want for resale and few people trying to resell the same game you do.
On digital? Supply becomes de-facto infinite.
Nobody has to facilitate trading if they don't want that on their platform. What other people want isn't always as relevant in that.
Consumers overestimate their rights. I wonder how many people know that just about any refund policy has serious limitations and that in most of the world, including parts like the EU, the adage "sales are final" STILL is in effect? Refund policies are not satisfaction guarantees, nobody is owed back money just becaue they didn't use or like something. That's just people trying to shift away their own responsiblities.
You're not owed a refund when outside the policy and laws. Simple.