Όλες οι συζητήσεις > Φόρουμ Steam > Steam Discussions > Λεπτομέρειες θέματος
I wish we could trade in games
Honestly I've been sitting here thinking about my game library, I've got 167 games and i barely touch all of them. I don't mind the steam refund process, but I wish it was more then 2hrs or their set amount of days. I think a trade in system would be a cool idea where you can get money off games you thought might be a good idea but weren't, that way you're not stuck with a library of regret and boredom. Plus some of the bundles on here give you game's you're never gonna play/aren't interested in, its a win/lose sometimes.
Αναρτήθηκε αρχικά από Spawn of Totoro:
Αναρτήθηκε αρχικά από sable54:
I could imagine bringing something like digital gamestop into it where you can get a lower cash value after a certain time and still get a refund. Money still goes back to steam for other products they sell, but I ain't no business scholar its just a idea.

... Honestly, that isn't working out for Gamestop these days either. Developers even take measures to devalue the used game market, such as including a key for bonus content with the game, that the first owner tends to use.

Remember, Gamestop keeps all profits from used sales. A used sale is a lost sale for the developer.

It isn't an idea that hasn't been made and discussed regularly. The same pitfalls come into play each time, and are never really addressed or not done so win a way that would respect everyone involved with such an idea.

You would need to balance things between the users, game developers and Valve, for starters. Then justify it to the game developer's stock holders to view a used market as lost profits.

Coming up with the idea "Lets be able to sell our used games!" is far easier to come up with then it implement, let alone justify to everyone but the user and those making a profit from the transaction.
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Εμφάνιση 16-30 από 42 σχόλια
Αναρτήθηκε αρχικά από Aachen:
Αναρτήθηκε αρχικά από sable54:
Don't try to tell me you dont have games you regret buying ….

:forman: I don’t.

…. or barely get played

:Miranda1: Sans souci.
You have over 400 games and you love and play every single one?
Αναρτήθηκε αρχικά από sable54:
Αναρτήθηκε αρχικά από Aachen:
Avoid a “library full of regret and boredom” beforehand.
Don't try to tell me you dont have games you regret buying or barely get played
Everyone does but that does not give them the right to make money off their buyers remorse at the expense of the developers - they are already losing 30% to Valve, let alone the full retail value of a sale or waiving a cut to have their income sliced even further.
Αναρτήθηκε αρχικά από sable54:
You have over 400 games and you love and play every single one?

:cleanseal: Ah. Now we’re gonna shift away from “library full of regret and boredom” to “library with even one tepid or unplayed product?”

Nah, not actively-playing-and-loving every single thing you decide to buy is not a reasonable position from which to pine for a Steam buyback program.
Τελευταία επεξεργασία από Aachen; 21 Ιουλ 2024, 10:04
Αναρτήθηκε αρχικά από J4MESOX4D:
Αναρτήθηκε αρχικά από sable54:
Don't try to tell me you dont have games you regret buying or barely get played
Everyone does but that does not give them the right to make money off their buyers remorse at the expense of the developers - they are already losing 30% to Valve, let alone the full retail value of a sale or waiving a cut to have their income sliced even further.
How is it making money? I'm talking about using it for other games on the platform, plus half the ♥♥♥♥ I wanna get rid of they sell for 5 bucks or less on here or its developers aren't around anymore. Some games get rave reviews but are terrible to others and the 2 hr limit is some ♥♥♥♥♥♥♥♥.
Αναρτήθηκε αρχικά από Aachen:
Αναρτήθηκε αρχικά από sable54:
You have over 400 games and you love and play every single one?

:cleanseal: Ah. Now we’re gonna shift away from “library full of regret and boredom” to “library with even one tepid or unplayed product?”

Nah, not actively-playing-and-loving every single thing you decide to buy is not a reasonable position from which to pine for a Steam buyback program.
Not every game is loveable my guy, everything isn't everyone's cup of tea. Steam gives us a 2 hr limit to refund things and 2 hrs sometimes is barely getting into the game just to find out its dogwater. We should be able to exchange or refund things we don't want/play. I dont even get how people sink 1k hrs into a game alone.
Αναρτήθηκε αρχικά από sable54:
Αναρτήθηκε αρχικά από J4MESOX4D:
Everyone does but that does not give them the right to make money off their buyers remorse at the expense of the developers - they are already losing 30% to Valve, let alone the full retail value of a sale or waiving a cut to have their income sliced even further.
How is it making money? I'm talking about using it for other games on the platform,
And who 'pays' for those other games exactly? Are you going to give another developer your consumed key of another game as currency?:lunar2019laughingpig:

Just because a developer isn't around any more doesn't mean they or someone else aren't being paid if the game remains within the store and available for purchase. You certainly can't buy a cheap game using another one you don't want.
Αναρτήθηκε αρχικά από J4MESOX4D:
Αναρτήθηκε αρχικά από sable54:
How is it making money? I'm talking about using it for other games on the platform,
And who 'pays' for those other games exactly? Are you going to give another developer your consumed key of another game as currency?:lunar2019laughingpig:

Just because a developer isn't around any more doesn't mean they or someone else aren't being paid if the game remains within the store and available for purchase. You certainly can't buy a cheap game using another one you don't want.
I could imagine bringing something like digital gamestop into it where you can get a lower cash value after a certain time and still get a refund. Money still goes back to steam for other products they sell, but I ain't no business scholar its just a idea.
Αναρτήθηκε αρχικά από sable54:
Αναρτήθηκε αρχικά από J4MESOX4D:
And who 'pays' for those other games exactly? Are you going to give another developer your consumed key of another game as currency?:lunar2019laughingpig:

Just because a developer isn't around any more doesn't mean they or someone else aren't being paid if the game remains within the store and available for purchase. You certainly can't buy a cheap game using another one you don't want.
I could imagine bringing something like digital gamestop into it where you can get a lower cash value after a certain time and still get a refund. Money still goes back to steam for other products they sell, but I ain't no business scholar its just a idea.
Steam's business is non-comparable to a shop that buys transferable physical goods at wholesale and can charge what they wish for the products they sell.

Steam/Valve sell games on behalf of developers and take a 30% cut of the retail price. If a developer sells a licence for $100, they get $70 clear funds and Valve gets $30. The likes of Gamestop create their own pre-owned market by purchasing games back from users and then flipping for a profit. This model cannot be achieved on this platform or through digital media because a) there is infinite licences available so there is no need b) why would Valve and the developers reduce their income potential for themselves and other devs and c) devs expect to be paid in full so someone will have to stump up the cash to mitigate the lost base revenue of the value that the end-user has garnered.
Ο δημιουργός αυτού του θέματος έχει επισημάνει ότι αυτή η ανάρτηση απαντάει στην αρχική ερώτηση.
Αναρτήθηκε αρχικά από sable54:
I could imagine bringing something like digital gamestop into it where you can get a lower cash value after a certain time and still get a refund. Money still goes back to steam for other products they sell, but I ain't no business scholar its just a idea.

... Honestly, that isn't working out for Gamestop these days either. Developers even take measures to devalue the used game market, such as including a key for bonus content with the game, that the first owner tends to use.

Remember, Gamestop keeps all profits from used sales. A used sale is a lost sale for the developer.

It isn't an idea that hasn't been made and discussed regularly. The same pitfalls come into play each time, and are never really addressed or not done so win a way that would respect everyone involved with such an idea.

You would need to balance things between the users, game developers and Valve, for starters. Then justify it to the game developer's stock holders to view a used market as lost profits.

Coming up with the idea "Lets be able to sell our used games!" is far easier to come up with then it implement, let alone justify to everyone but the user and those making a profit from the transaction.
Αναρτήθηκε αρχικά από sable54:
Αναρτήθηκε αρχικά από Crazy Tiger:
So? Doesn't mean others are responsible for those decisions or have to cover for it.
Who said its on others to cover it? Like I mentioned some bundles just have games you'll never play but you want some in there. Some games seem promising like forager but then the dev just drops it, not everything is on the consumer my guy. Games have seemed to have gone downhill anymore imo.
You wanting to trade in games means you want other to cover for your bad purchasing or usage habits.

Yes, it is entirely on the consumer to ensure they buy the stuff they like and not the rest. If you often buy games you don't like or play, that's your problem. Nobody has to facilitate a trade in to cover for that.

I've been hearing "games are going downhill" for literal decades now. I can't take such remarks serious, especially not in todays age where we have access to so freaking many good and fun games.
Αναρτήθηκε αρχικά από sable54:
We should be able to exchange or refund things we don't want/play.
I hope you don't run a business. Such idealisms are what causes bankruptcy.
One factor people don't usually account for is how different wouls digital game resale be vs its physical counterpart.

On a physical market supply is severely restricted. There's always going to be locally few people with a game you want for resale and few people trying to resell the same game you do.

On digital? Supply becomes de-facto infinite.
Trading games we've already played would completely destroy Valve's business. That's why it's stupid to pay full price for games because they're stuck to your account. If I pay $10 for a game I don't feel bad about not being able to trade it.
Αναρτήθηκε αρχικά από Crazy Tiger:
Αναρτήθηκε αρχικά από sable54:
Who said its on others to cover it? Like I mentioned some bundles just have games you'll never play but you want some in there. Some games seem promising like forager but then the dev just drops it, not everything is on the consumer my guy. Games have seemed to have gone downhill anymore imo.
You wanting to trade in games means you want other to cover for your bad purchasing or usage habits.

Yes, it is entirely on the consumer to ensure they buy the stuff they like and not the rest. If you often buy games you don't like or play, that's your problem. Nobody has to facilitate a trade in to cover for that.

I've been hearing "games are going downhill" for literal decades now. I can't take such remarks serious, especially not in todays age where we have access to so freaking many good and fun games.
Games are going downhill though, due to investors rushing companies to make rash decisions and we as a community getting tired of unfinished and trash games. The market is as flooded as music is, your point makes not a lick of sense. Secondly, trading is trading, trading one item of value for another of value. Yea its complicated with everything being digital, but its not impossible. Consumers have a right to refund and use their money on whatever they want, it doesn't even have to be money it could be points for discounts on games that aren't on sale.
Αναρτήθηκε αρχικά από sable54:
Αναρτήθηκε αρχικά από Crazy Tiger:
You wanting to trade in games means you want other to cover for your bad purchasing or usage habits.

Yes, it is entirely on the consumer to ensure they buy the stuff they like and not the rest. If you often buy games you don't like or play, that's your problem. Nobody has to facilitate a trade in to cover for that.

I've been hearing "games are going downhill" for literal decades now. I can't take such remarks serious, especially not in todays age where we have access to so freaking many good and fun games.
Games are going downhill though, due to investors rushing companies to make rash decisions and we as a community getting tired of unfinished and trash games. The market is as flooded as music is, your point makes not a lick of sense. Secondly, trading is trading, trading one item of value for another of value. Yea its complicated with everything being digital, but its not impossible. Consumers have a right to refund and use their money on whatever they want, it doesn't even have to be money it could be points for discounts on games that aren't on sale.
It's your opinion that games are going downhill, nothing else. I disagree.

Nobody has to facilitate trading if they don't want that on their platform. What other people want isn't always as relevant in that.

Consumers overestimate their rights. I wonder how many people know that just about any refund policy has serious limitations and that in most of the world, including parts like the EU, the adage "sales are final" STILL is in effect? Refund policies are not satisfaction guarantees, nobody is owed back money just becaue they didn't use or like something. That's just people trying to shift away their own responsiblities.
You're not owed a refund when outside the policy and laws. Simple.
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