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번역 관련 문제 보고
All of this is preventable if you design a game in a way that it doesn't die when official servers stop being hosted. Which you would do in case they mandated that in the future.
Too bad. If you have to, you have to. Collectively, all the people you sold your game to also lost a lot of money when you took that game away from them. Do you think that's fair? If you call it a minor inconvenience when I spend all my hard-earned money on products that you are going to apply planned obsolescence to, without even informing me about it, do you think this is a fair relationship?
That's a violation of IP laws. So guess again what would happen. Tip: not that.
The initiative calls for a "reasonaly functional (playable) state". Do you think that matches the definition you just gave?
I don't think giving publishers the ability to intentionally break the products is something that SHOULD be satisfied. That is an unfair, borderline criminal business practice.
You should, in fact, have the obligation to not sell products with a built-in killswitch that you can flip at your own leisure.
https://citizens-initiative.europa.eu/how-it-works_en#Step-4-Get-statements-of-support-verified
You failed to quote the following paragraph, emphasis mine:
You also failed to follow the given hyperlink for more information, which has two relevant FAQ entries.
The first under the category "Giving support":
The second under the category "Getting statements of support verified":
The EU Commission transmits this collected data securely, digitally, and it can be directly verified digitally against backing national database systems. And in cases where e-identity based signing is used, it will have been verified de facto.
The first entry btw. also links out to a further information page illustrating the data requirements for each member state, revealing how many member states are actually susceptible to low-hanging fraud based on illegitimate combinations of name, address, and date of birth.
It's not that many. Most require also a valid national identification document. Or they support e-signing - which the bulk of member state residents to which it is available will probably use out of sheer convenience because if they already have the app for it on their phones it's a matter of tap-tap-tap done
You'd have to be dealing with a few bad seeds that are willingly poisoning the well and submitting bad signatures knowingly for having any significant skew in the data to manifest during verification.
I.e. in case of using the online systems provided by the EU, it's not the case that verification is skipped - per say - but more that it's pretty much a formality. Unless, specifically, foul play is involved.
And in that case guess what developers are going to stop doing? If you guessed making these types of games at all because the mandated that is being put on them is extremely cost or resource prohibitive just to satisfy a small minority of players who may still be playing the game 20 years in the future, you’d be correct.
What I also love is these people, who think they can see the future.
First off, let's say I grant you that this is going to happen. To which I say: Not my problem. Upholding consumer rights is priority number one.
This argument is fallacious in nature, by that logic I could say if developers release nothing but broken and buggy games then we get way more games!!!!111!! So let's have nothing but broken games, yay!
Who cares? I want functioning games. And I don't want my games I paid for yoinked from me. Not doing those things saves the developers money, but neither is an acceptable situation for consumers.
But also, I don't believe this is going to happen. Firstly, because the cost is not actually that great and all games in the past used to offer private servers or LAN for multiplayer, and secondly, because there are numerous examples of games that already do this. Remember how you mentioned Overwatch and League of Legends? Because Team Fortress 2 and DOTA 2 already offer private servers and LAN mode. What reason could there be the other games don't do it aside from greed?
I'm confident that they're fully capable of finding ways to preserve these games
They're capable of finding legal loopholes and hiring psychologists to exploit players.
In any case regardless, this is why the real signature goal is actually 1.2 or 1.3 million signatures, to prevent invalidations that might occur for one reason or another (ie from someone misspelling their name or address to not being an EU citizen)
I'm not paying for a beta test.
"But time, costs"
You're a company, but this instance you're "poor developers who just need to make it by"
No you're a company and million/billion dollar ones at that.
They just want to legalize theft from consumers.
"You will own nothing and be happy"
Actually, bit soon maybe after Denmark -- but yes, Netherlands was on the heels of Denmark since the start, and also they have now reached the national threshold as country 6 of 7 needed. 7 is going to take a bit again, with Ireland still leading the pack of currently 5 countries sitting between 60% and 70%.
The map at the below ECI link gives a nicely coherent picture, although, go Baltics. The two island states Cyprus and Malta are the stragglers at 10%. Poland has post-finish eked past Finland.
1 124.80% Poland
2 124.12% Finland
3 114.61% Germany
4 109.69% Sweden
5 102.71% Denmark
6 100.14% Netherlands
7? 68.82% Ireland
7? 65.53% Belgium
7? 63.89% France
7? 61.76% Austria
7? 59.94% Spain
340K of 1M signatures in; https://eci.ec.europa.eu/045/public/#/screen/home/allcountries
Previously...
its the same with the total number of votes. That's why the aim is 1.3 million votes
The thresholds needs to go above 130 to have some certainty.
Also, this may be an interesting video.
https://yewtu.be/watch?v=Bv7-Les3Cgc
A couple MEPs asked questions to the EU Commission about the legality of EULAs, if games are goods, services, or licenses, and if copyright law allows rights holders to render all copies of a game inoperable:
https://www.europarl.europa.eu/doceo/document/P-9-2024-001352_EN.html
Answer: https://www.europarl.europa.eu/doceo/document/P-9-2024-001352-ASW_EN.html
Hence, Stop Killing Games!
I don't really want to get involved in the conversation too much because I know so little despite reading so much back and forth in this thread. But isn't the second paragraph here actually stating games like "The Crew" do not fall within the scope (and thus protections) of this EU copyright law?
You need to recognize the trolls by the questions asked and lack of care shown, for example through a lack of words and attention to a particular post.
Keep in mind this isn't everyone, some are very hardheaded in "I'm right, your opinions don't matter", but it is very easy to see the difference once you identify it.
The keyword is lack of care. critique is shown which shows a huge lack of care about what you shared you should be sceptical. I recommend not replying.
Another red flag is, since their intent is to simply cause a stir, be it by upsetting or rediculing people or other ways, they tend to receive the most replies, even more than hardheaded people. You should be wary of people who receive the most replies in a thread.