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Well it means, as much as we want to understand "hardships" of our gaming developers, they have, no problems as to the compared to what others have to deal with. Therefore, my sympathies, are with people who earn every penny of every piece of sweat off their brow, and risking they being robbed, rather than someone making a game bellyaching they have to keep their servers going.
Another example of a very complex system that cannot be self-hosted, yes.
If the group that handles water treatment for where you live goes out of business, there is not going to be a program where they hand out free updates to your tap that make it work without the city plumbing.
The water treatment plant and the various pumping stations were required for your sink to work, even if you thought just by looking at it that everything you care about is contained inside your kitchen counter.
Well fortunately, creating video games is not near as important as running water. Therefore, there are folks who are more fortunate in life, like that of the CEOs of Ubisoft and EA, that can well more than afford, to keep the games going, these folks worked hard enough to buy.
It'a about fairness Ben. I know you're trying, but so are they.
Video games are a hobby not a right.
As for software development complexity, it's far harder than any physical labor to get things done.
Anyone can really do labor within their physical limits, development is thousands of things that need to work together.
Game devs are not being compensated to force out free updates to games under this idea.
They were compensated as far as the cost of the game. Lets just be clear, it's these very developers, who decided to get away from physical copies, go solely online, and come out with even near literal broken games, that need to be updated, not to make it better, but to get the product, to even work.
Mtx, dlc, gambling parlors, and raising priced of the games.
And if that's not bad enough, they now want to brick the game we paid for, as well as all of that, if only for what? Billion dollar companies cannot keep servers open, because, why again?
This whole topic is silly, and a shame it had to come to the point, consumers themselves need to even have to start a movement like this, to have our corrupt governments likely having their political campaigns funded by these greedsters, in taking action.
We're talking about bringing an idea to political attention.
We're talking about that it might not even happen due to the requirements and people being lazy.
We're talking about that even if it succeeds, it takes years (at least 3, but likely 10, before it is even discussed)
That discussion process takes a while.
Then maybe or may not be... etc.
Do you know how laws are made?
It takes forever because it is risky, needs confirmation, reaffirmation, etc. People all need to agree. You need way too many people in the parlament to agree on a proposed law.
And that is knowing people can get paid to vote certain ways
knowing established companies like Ubisoft, EA, etc will go against it
Knowing Nintendo will go against it, etc.
The thing is, it is a near impossible endeavour. So no, It's not a lack of appreciation, it's really exaggerated panicking that seems way too out of line to me.
It's like a "What if a meteorite hits the earth!" type of panick. (to me)
Yeah, sometimes small rocks hit the surface.
"But what if its biiiig"
This proposal is just a discussion opener.
So "What should you worry about?" == Nothing
because it doesn't do anything other than start a discussion.
Edit:
I'm not trying to make fun of you, but I am trying to dismiss the slippery slope effect you're going for; that's it.
A proposal is a concept. It's not the end product.
You should know that if you're hosting a game server, but you might currently just be blinded by panick and stress to see that.
But, according to that fanboy, "the community" has plenty of money to throw at it. I'm sure those 42 players were just waiting for an offer to take over the server bills.
Give me an example of a video game that was discontinued in this way that wasn't justified in your opinion.
The most egregious instance which comes to mind is what happened to the very early multiplayer games developed by Kesmai and played on early services like Compuserve and GEnie and then AOL. Popular titles like Multiplayer Battletech and Air Warrior. The company and its IPs was sold to News Corp, the Murdoch family one. They kept the games going with many of the same crew and even started updating them to newer systems from the old 16-bit. Then News Corp made a corporate decision to not get into the gaming business and sold the property to everyone's favorite evil empire, Electronic Arts.
Electronic Arts put minimal effort into these former Kesmai games. And had upcoming games in development which might be similar. So, EA did what it developed a reputation for doing in this era (early to mid-2000's). It dropped already established games it had bought out in favor of its own similar but not yet finished products, and killed the other already working games. But those favored not yet completed products became never completed products. Meanwhile the code for those Kesmai games was lost. I know some people who tried to purchased the code, since it was being abandoned, to keep the games alive.The code could have been adapted to run on a simple server now, being more than 30 years old. Those efforts were rebuffed and the code disappeared - forever.
Initiatives like this, as unlikely as they are to succeed, if targeted at giving players at least an opportunity to purchase code which would otherwise be abandoned and lost, are a good thing.
How is this relevant to what we discussed so far or is it just curiosity?
How does my opinion matter? Do you want to counter my opinions on a game's deliberate early obsolescence or something? I don't see the point.
Even if you convince me that all of it is very justified and that I should empathize with billion dollar companies who... try to pull stuff like this: https://www.reddit.com/r/LinusTechTips/comments/188phni/sony_is_removing_previously_bought_content_from/#lightbox
Concerning consumer protection and saving video games, perhaps that reddit post I just linked to says enough why I think it needs to be discussed.
But fine: Peria Chronicles
Nexon pulled out actually opening the game up to the public, out of nowhere. The game was fully developed, and despite nexon cutting all kinds of stuff out before the release, its completely disappeared off the web.
Rusty Hearts, .... this game is basically a singleplayer game. All of the assets, etc, are on the client, but well... meh-
I could name a couple more lol
So we have an MMORPG that was discontinued and an MMORPG that you're calling "basically singleplayer". It took me one Google search each and zero clicks to find this information.
MMOs do not work as singleplayer games. You cannot convert from one to the other without fundamentally redesigning the game. There is a huge difference between the technology that powers a game that one person or twenty people can play and a game that is designed for thousands or millions of players to play together.
The assets are on the client for every game of every genre. It would be ridiculous to re-download every texture every time it was needed for a scene. That has nothing to do with the technical design of a game.
You haven't played either.
Rusty Hearts is basically Elsword, but then 3D
You have a town map where you can walk through
This has gates
You interact with a gate and it takes you to a dungeon stage
You clear the stage, get rewards
This game "is" playable alone and seemingly doesn't require much if any changes to achieve this.
The MMO element is that many players can gather in the town square,..... that's it.
You can do a dungeon with at most 4 people.
---
ergo, Rusty Hearts works as singleplayer. People were playing it during beta mostly alone. It has NPCs popping up text balloons, etc.
Why wouldn't this work singleplayer? All assets loaded, including NPC dialogue are all stored on the client side. The only thing stored on the servers were the premium shop, and player character stats.
Yes you can easily convert this by providing this "service" client sided.
---
Peria Chronicle is a sandbox game that was being developed with the idea of it also providing multiplayer functionality.
Nexon canceled publishing it destroying the game company who was making it in the process.
Here's why the game got ruined:
The advertised features was the fact you could "design your own dungeon". They had to cut out on it because Nexon loves pay to win.
Without that feature, the game was nothing but yet another rather empty...same stuff idea.
---
It really depends on the MMO how they need to be redesigned if anything.
Rusty Hearts is a game that is just as entertaining singleplayer as it would be multiplayer. No need to redesign anything, just redirect the character status database to local host.
Anyway, Crafttopia--- that's peria chronicles basically.
---
I don't know why some games get labeled MMORPG, and some just MMO or simply Multiplayer. I don't know where you got the information, but the fact is none of the games I mentioned are World of Warcraft.
Which by the way also runs just fine without Blizzard; --- look up private server hosting instructions for that one lol. People have been doing that for a while.
World of Warcraft does seem to store NPC locations and dialogue on the server end though so its a bit more complicated.
And I know some MMOs also store enemy locations, AI, etc on the server side.
Like.. why can't this be redirected to the localhost?
Private Server hosting has already proven this incorrect; no need to redesign the game.
It might not be as fun to play Flyff or whatever on your own, but we know for a fact that it is possible. There are people playing Genshin Impact, on their own, on their own computer with Mihoyo's involvement, because of a simple redirect and a small tool to let them create a character.
Whether a similar game could have been singleplayer is irrelevant. If a game is designed as an MMO and you want to convert it to singleplayer, there's a significant amount of technical work that needs to be done for that conversion. Someone has to do that, and that person is going to need to be compensated for their time.
If a service is being discontinued altogether, there's not going to be a budget for that engineer or team of engineers, especially if it hasn't been looked at for nearly a decade and therefore they need to learn the codebase from scratch.
If this was trivial to solve, the 20 people who played The Crew during the last three years of its life would be able to easily convert their own copies of the game to singleplayer. It's not a trivial problem to solve.
When an MMO shuts down, that is not "theft". The game developers are not coming to your house and stealing part of your computer. That is a service no longer being offered. Whether you are paying a subscription fee for the service or not, it is still a service. At some point, the company that provides the service will stop. And if a law tries to make it expensive for a company to stop providing a service, they are not going to provide that service in the first place.