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well, thats something i didnt thought about.
If ppl refund than they should reset all the stuff they bought.
"You no longer meet the requirements needed to use this item. Please repurchase required perquisites to unlock this item for use."
Why? When the simpler method is simply to limit the purchase until the refund period has passed. Keep it simple is still a viable means of implementation. If someone feels the need to idle a game they bought for two hours, instead of, you know, actually playing a game they paid for, they are probably buying the game for the wrong reasons. Funny how that two hours is suddenly too much time now.
yeah, that would be easier, i agree.
Well i wasted the 2 hours and got my background to complete my profle, i guess the 2 hours were the "anticipation" (correct term?)
Im happy now and will never touch the game again xD
in my case i wanted the "black" background from "Wave shaper".
Since the BG isnt sold on the martket i bought the game for 2€, let it idle for 2 hours and then bought the "black" background.
Now im happy with my profile ^^
Not false. It's simpler simply to have a 2 hour playtime lock then to implement a bit more overhead to gauge locking and unlocking of items with refunds and purchases.
Less overhead, less problems; the KISS method is viable every time.
But I'm sure you'll come up with some other justification so you can tell yourself you know best.
You aren't forced to do anything, you purchased the game and you can play it when you wish. If you are wanting to receive points then you simply must wait.
Or they could just not lock point shop purchases behind owning the game in the first place.
On a refund Steam already retracts the points associated with the purchase and rolls back any point shop transactions if necessary, if that would bring you into a negative balance.
The 2-hour lock is just Steam's sledgehammer one-size-fits-all solution to the first problem: point shop items requiring you to own the game.
The whole point shop idea is just stupidly implemented. You have what could have been microtransactions for the Steam community locked behind major investments on top of having to acquire the points. And considering that a lot of newer games don't feature trading cards anymore, no, buying on the community market or trading for the items is no longer an option.
And the market has already shown them that people are willing to pay 1.99 or so for a background or an animated avatar. But certainly a lot less are interested in it if it requries a 70 dollar purchase.