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They recently changed the power source requirement from gas to battery charge.
Compare it to video gaming changing the required hardware specs, the games are still the same, yet require a newer system, often at a hirer cost, much like today's cars.
The video game industry can be seen as stagnant, games like csgo-2 are identical to csgo even 10 years later, no innovation at all, games like cs1.6 is identical with zero new innovations added to new releases, the same concept with better graphics higher resolution and renderimg is all we get anymore.
Yes the new graphics are nice but the fundamental aspect of gaming is stale. Example I will use is dragon dogma, I just put dragon dogma on my PC, increased the rendering it looks very nice, it's a 11 year old game I enjoyed on my PS3 for a long time.
Dragon dogma 2 has a high price and a high requirement spec for hardware, so it's outta the question in terms of use for mel however what's really been added to dragon dogma 2 vs the vast amount of content dragon dogma one has, the real answer is very little other then skins of character build, the over all fundamental aspect of the game is the same, with no new amazing features added the set the two apart other then story and creatures, the fundamental aspect is the same game with a reskin and a new txt based reading, sure new areas to explore, but it's still a 3rd person action rpg combat game
Well, if they are in fact hitting a wall, than the current Game Designers should all be fired and they should start hiring talented creative people who never got a chance to pull off their genius ideas, because good ideas that can work still exist, though the minds behind said ideas are never given any opportunity.
Now, to correct your mistaken take on the matter, the problem lies with corporate culture, not with creative limitations. It's always about the money, spending bare minimal (if possible slave-work) and profiting as much as possible (stripping games out of content only to sell that as DLC later, rushed production deadlines to attempt earning from specific dates, shoehorning of microtransactions in detriment of core-gameplay features.) - that's where I have high criticism towards capitalism on a core-level. Yes, profits must happen, but there's a difference between needed base profits + merit earnings (things like 150% up to 300% profits) and obscene greed (500% up to 5000% profits, where AAA gaming industry lies somewhere around 1000% most of the time, which is split between company heads and shareholders alike - and which division is almost never fairly done) - Today in gaming we have the vast majority of developers over-worked and underpaid where they often are forced into illegal working hours (sometimes double the legal limits) through cohesion and threats, and being paid less than the acceptable market standards due to corporate lobbying and "stardom" of certain key people or job positions - So they sacrifice 1/4th the salary of over 300 people to overpay pieces of crap like Todd Howard.
did the world end if you died? no the world kept going. same with gaming. the legacy dinosaurs are rightly going extinct
Everything always changes - if you don't like where it's going - you have the option to move on from "new age" and play games during your time - The mindset of having to get the newest thing fades with age/time - other factors can contribute to it as well.
So it could be that those people are probably getting to that stage.
Probably other factors also, but who knows, I've stopped worrying about popularity in gaming since the PS3.
give your money to developers who care about their customers, who put effort in their games and dont ask for every penny you have, no politics, no ads, ect..
The "death" of video games has been prognosticated since the inception of the industry. I was here for the ostensible video game "crash" back in the day. Do you know what the practical effect of that crash on everyday video game consumers was? Virtually nil. Games and hardware were still on shelves. People still bought and sold and played them. Some stuff got put on clearance and there was a lot of shovelware. Average consumers playing the games themselves barely noticed. Then Nintendo "saved" the industry with the NES, and most consumers went, "Oh, that's cool!" and continued on as per usual.
I've been around since before home consoles existed. I've been around since before the arcade amusements to home entertainment revolution. And I can very, very confidently say that video games aren't going anywhere. It will continue to have up and down times, and people will continue to act like whatever is happening at any given time represents the worst thing imaginable and the death of all that is good about the medium. And it will continue to exist despite all of that.
Well, i def agree games are here to stay, and would say this is, one of the "down times" as you mentioned. Sony is laying off, Xbox in bad shape, big gaming studios, Epic, Ubi, EA, Activision, CD Project all laying off.
And Mr Newell, the one eyed monster in the land of the gaming blind, with his Steam Deck.
It's def a bad time, but that's not to say people can take advantage of it.
That's always been a thing, though, and not just in gaming. It's just people trying to ride off the success of something popular.