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Relatar um problema com a tradução
I haven't tested the Read-Only trick yet, but even if it does prevent the modded files from being overwritten, it only helps. Specifically, if Steam glitches out and tries to update a random game the moment I log on (ignoring my setting to only update on launch), then setting all modified files to Read-Only could theoretically prevent me from losing files before I've backed them up. Which is great, but there are long-term stability concerns if I don't periodically run a validation myself.
An unfortunate side effect is that if a modified Read-Only file does have changes in the latest update, there would be no indicator of this. No timestamps or anything. I know I said in my original post that the odds of one of my modified files actually needing to be patched are very slim, but it does happen eventually. It's like temporarily muting an annoying chat group on your phone because they probably won't have anything important to say while you're ignoring them. But if there is something, not receiving it for several days or weeks could create complications.
There's also an option to block Steam from updating your games, though. Works even if you set everything to update on launch, previously and Steam decided to update the game, anyway.
Go to Steamapps > common then find the folder of the game that you want to block all updates and look for a file called "appmanifest_ [bunch of numbers here i.e the game's ID]" and set it to read only.
You can also open this very file with Notepad, look for the keyword "stateflag", replace the number that comes after it with a 4, then save and set it to read only, as well.
Hope it helps.
Steam verifies all the files after every patch.
@Spawn of Totoro: Thanks for confirming. I found threads about automatic validations from various sources from three years ago, but I am 100% positive something else changed relatively recently. Otherwise the solution would already be standard procedure for me.