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Why would you do that to begin with?
And it shouldn't any difficult to mirror the legit QR code.
Thanks!
You'll end up regretting that sooner or later. Good luck.
Genius.
By getting your account "hacked" and loosing your money and your items.
Don't TYPE in login info, or scan QR code via any 3rd party sites asking for steam login it's that simple.
Scammers make fake pages to mimic Steam to trick you into entering info, or scanning QR to log the scammer into your account by your own doing hence above, it's not rocket science.
Just bookmark these sites so no excuse to being dumb & lazy, only login from these sites.
steampowered.com
steamcommunity.com
By forgetting to ask if something is safe at one point in time or simply getting sloppy. Any "legit" site can turn around at any point in time or being hijacked by malicious actors. Or they just need to intercept 1 % of transactions done via their services for 99 % of users to adamantly defend them as safe and legit. Everything is fine until it no longer is.
Also while currently unlikely, nothing stops Valve from restricting your account if they feel like it. Rule of thumb: don't shortchange the service provider.
But anyhow: there is no reason to log into any third party site ever. If they really use Steam's OpenID, you can use official Steam sites as your single sign-on.
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(Side note:
You are not giving Valve 15 % of the sales price. The buyer does. You can specify eactly how much you want for your item. The 15 % are on top of your asking price.)
Wouldn't that be illegal? If there was a rule to not login into third party sites then the option of doing so wouldn't exist right? As far as i am aware, you aren't allowed to promote gambling in regards to third party activity and that's it
No. If I had to try making a scam site, I would very much focus on showing you the ACTUAL login site (so it's a REAL Steam login QR code), but run it as kind of "subprogram" of my own site so I can grab the cookies. I'd let the user log in, and grab the login key that Steam gives it. Mission accomplished.
If that works, even the displayed location would be correct because it's actually happening in YOUR box.
Fallback-idea would be to just forward the QR code image to the fake login, in which case the location would not match. In theory, Steam could protect against this fallback by requiring matching IP addresses -- but, if the user has unlimited (or high) data volume on his mobile, he might not have bothered setting up the wifi...