Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Arbitrary rules would just mean dishonesty and workarounds to bypass silly arbitrary restrictions. For example: Five lone developers band together and release their individual sole developed games under a single shell company that nominally meets whatever arbitrary rules you imagine. Well that only took about six seconds to come up with and nothing changed. Sorry you wasted your time writing a wall of text.
I mean you're free to your opinions, but in this case they only matter equal to amount of your ownership of Valve or your own projects. And if that number is zero, well there you go. Some number of people might agree with you but 0 * X still equals zero.
Then it'll be 'Why one man dev projects are banned from Steam?'
So you want Stardew Valley, Axiom Verge, Braid, Dust: An Elysian Tail, Papers, Please, Undertale, Balatro and Animal Well to name but a few removed from steam?
I own and have played half the games on that list and they are excellent. I own a few of them on the Nintendo switch.
Some of the best Indie games on steam were released by a one man developer while some of the WORST were released by big developers and publishers.
Gamer's benefit from innovative one man developers who are not beholder to the wishes of some over-bearing publisher or subject to the whims of corporate greed.
If your failing as a Indie developer its not the fault of other one man indie developers. If you want visibility you first need to make a damn good game that appeals to a broad spectrum of gamers AND pay for marketing or get news sites and social media influences to promote your game. You also need a little luck.
The flood of crap you see on steam is more a result of Chinese developers / publishers pumping out stolen asset games but most people ignore the constant waves of rubbish. It has nothing to do with 1 man dev teams.
I share the opinion that there is no practical way to set rules anymore. The giny is out of the bottle the moment Valve decided to stop moderating what goes on the Store and what not.
------------
For context:
In 2022, the total amount of game releases was 12.477
In 2023, the total amount of game releases was 14.546.
How many more will be published in 2024, only time will tell. Only one thing is sure. There won't be less.
This post is not a real 'call-to-arms' to actually 'ban' solo projects. That would be ridiculous.
It is more an invitation to those solo developers-to-be-or-wannabe to make them see, that their approach is ... poor, ill advised and the outcome in 99.999999% bad (as abandoned EA projects and released 'mostly negative' games prove). "If you 'really' want to succeed, work with others" is 'my' message. There is no (good!) reason, not to?
Again, nobody will ever read this, except a few of you, who subscribed to this forum. In a few minutes this thread is gone. Maybe for the better.
I totally agree on the 'free market' aspect. Nobody needs to buy these. They can offer it. Each Steam users is free to buy or ignore those. Seeing these projects on the Steam Store is like watching the carcasses of dead or dying puppies. I do not want to look at dead puppies on the Steam Store. But, I will have to. Unless, the puppies can be saved. Working with others can save these Steam puppies?
Bring on the developers whose Mum pretends to be an employee on social media to get around it, that will really improve game quality no end once every developer has at least two "employees" to beat this limitation.
https://store.steampowered.com/app/1324780/Easy_Red_2/
https://store.steampowered.com/app/1163910/Brass_Brigade/
Two great games, and i even have to wonder, how they do so well, whilst the big Triple A's, stink.
And one man, and one juvenile made this game apparently...
https://store.steampowered.com/app/2381520/Unrecord/
Yet the headline in your first post is
'One Man Dev' Projects need to be banned from the Store? Here is why ...