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Why make games when you can simply sell the games made by other companies with zero investment from you... max profit.
If Valve isn't investing any resources into Steam, why are games being published here rather than somewhere else?
Actually, Valve doesn't pay for game to be on Steam. They have always left it to the game's developer/publisher to choose to put their game(s) on Steam.
Valve does have expenses and is continuously trying to improve Steam (though not often in the areas we may want) so they do have a lot of resources going out. Then there is the R&D for hardware and they have said they have games in development too.
They do patch the game to prevent certain kinds of cheating entirely. Other kinds of cheating like aimbots aren't possible to patch out of the game (it wouldn't be much of a shooter if you couldn't aim and shoot in it), so they use anticheat instead.
However how it handles bans is just like any other anticheat/company, in fact it's better because it doesn't do ban waves like other anticheats do. Instead, it bans at random after a program has been detected.
The concept is the same as banwaves, to make it more difficult for cheat developers to determine just when their cheat is detected. A former Blizz worker even acknowledged that this is the better way to handle bans.
Exactly. My game is on Steam because Steam gives me access to a huge amount of data storage and processing stuff for free. Right now I'm working on revamping how inventory items are networked in my game, and precisely zero of that data is stored on a server I have to manage or pay for.
Plus all the other features Steamworks has completely for free to the game developers and players.
Not even close to the millions required to produce an AAA game.