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Nah, the client is Steam with a store and social media gimmicks added. Steam never had a store or the social media side of things other than chat when it was first created.
Game is literally running thru steam. So not sure what you are trying to say. its possible to play some games without steam running, and if you are doing that then you wouldn't have been counted in the numbers.
It is not "running through Steam". Steam just acts as a launcher, no game exists which needs Steam to run. The client doesn't do anything except for gimmicks like DRM, playtime, platform-level achievements and so on, which the game does not need by itself.
The client is basically just monitoring you playing the game, which is in fact running standalone. Saying that Steam has X concurrent players "on the platform" makes it sound like it is comparable to X concurrent players on WoW, while those aren't comparable at all.
What I'm saying is that Steam isn't a store, it has a store. A lot of people think that because that's all they know Steam as. Steam is a client which launchers and keeps your games up to date and it later had a store added to it. Steam never had a store for something like two or three years after it was created (2005/2006 I forget and cba to go check). So, it isn't just a store with social media gimmicks you just launch your games through.
I want to meet the person who has 176 CPU's and ask them just... WHY?
This is pretty confusing. If there wasn't a store, where did those games come from? Or do you mean they were all free?
The first game sold on Steam (not by Valve) was Rag Doll Kung Fu on the 12th October 2005, that is when we first got a store on Steam. After that more and more developers started adding their games to Steam.
its not a store but a malware disguised as a game store, that it engages in torrenting files between users , consuming users bandwith and engaging in data mining without the users knowledge or consent of personal an logistical and marketing data.
all of this while endangering the very customers its claims to have, allowing victims of scamming and funding frauds from devious developers and scam game studios to effect the pockets of innocent and unknowing PC users who where unfortunate enough to fall victim to one of the platform profit schemes.
The only small relevance is that the platform is targeting adults and not children, as steams user base is somewhere between 20-40 year olds with in recent years that demographic increasing to 40-50 year olds as everyone is aging.
The potential however for Adults to be cheated , lied to, and Manipulated are as high as children if not higher.
But before that, there already were games in Steam and it updated them? That is what I don't understand. How did those games end up there?
That sounds like one of the Nvidia Geforce Now servers.
Steam originally started as a digital distribution service. It tied the game to the account (using the game's cd-key) and allowed for the download and updating of the game. Latter on they added a store with 3rd party games into it. Originally it was just Valve games.
it was also before a time when privacy laws didn't allow that type of thing to happen, as steam logistically has always mined its users data via its online software, in recent years that type of data mine can be displayed by the user as we can see our own "steam year reports"
how and when we accessed steam, what we played, maybe even what games where purchased.
when and how often we logged in and over all monthly statistics. All of that data is shared with users, in the past that data was not shared but still collected including many other types of data including the sales data of what users buy and how frequently they buy things with in steam.
all of this information is something not considered by most pc gaming users.
Ah, I see. Interesting, didn't know that.
Before the store we had just Valve games, Counter Strike, Half Life and a few others. You used your physical disc codes in Steam which added the games to Steam. You could buy Valve games which would give you a Steam code through website but it never had a store. Once a store was opened then developers brought their games to Steam so they could sell them and here we are today.