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报告翻译问题
Yeah man, different games might have a learning curve, and game play mechanics, and maybe your cheese strategies don't translate into every game may not be a game problem.
Well take heart, rose tinted glasses over the quality of developers now versus "back then", won't ever go out of style among disgruntled users.
There where rts back in the day too in which you not only mass produced your strongest units to overrun the cpu enemy.
If you don't like those games which limit your numbers, don't play them.
Apparently so, especially considering the success of games like Dark Souls, Elden Ring, Sekiro, etc.
Frankly Idk who has the time to "get good" at these sort of games, I tried to get into Dark Souls & Sekiro but I just die over & over to the first boss in both games. I have a wife and family & 2 jobs I don't have blocks of time to waste getting frustrated trying to figure out how to kill the first boss in a video game who is able to just kill me in 1 or 2 hits.
And I'm not saying this to denigrate folks who are good at these games and get the full experience and joy out of them I just wish I was and I could too lol.
"AI" opponents in games are made to be beaten. They're not like human players. The challenge in fighting them in RTS games is usually figuring out their algorithm and patterns and beating them. Because an actual AI opponent would be unbeatable by a human player, since the AI can micro-manage every single unit, calculate the ideal build order and thus would always out-react and outpace the human player.
It's like a survival horror game in the way that you're supposed to struggle. I mean the whole theme of the game is a small team of marines stranded on a planet infested with overwhelming numbers of deadly Xenomorphs. Having your favourite marine lose an arm, causing a panicked evacuation to the APC is part of the fun.
One game putting you off with high difficulty happens. If it's starting to become a trend then I'm afraid to say it's a you problem. Some games simply require you to go into them ready to fail, and more importantly ready to learn. If you're not prepared for that, then there's no shame in playing on the lowest difficulty.
I personally don't like these sort of games on the whole. So I avoid them.
But here's the thing. There's plenty of genres that I love and others I don't.
When games were created I loved so many new arcade games. Loved it when Space Invaders came out, and successive shooters. Then Pac Man came along and blew my mind again. Cool, maze games.
And so on.
But around the early to mid 1980s, beat em ups became a new genre and I disliked them greatly. Still do. They just do absolutely nothing for me.
But here's the thing - should they not exist. ♥♥♥♥ no. Create more because people do like them.
There's still plenty to go round.
So I'd say be happy that people are finding new ideas and genres to create, but don't sweat it over the fact you don't like them.
Agreed. I myself am not particularly good at various RTS games because they often get made with a rushing AI on higher levels and I'm simply not quick enough with my build queues and such. So in some I drop it a level to even that out, so to speak.
I personally enjoyed it.
More needs saying, but the repercussions make it a delicate affair.
Peace