What's the difference between a game getting a remaster vs installing a hd texture pack?
kinda stumped, i'm assuming in remaster the devs get to do extra things besides graphics to incentivize sales but other then that what's the difference visually? do they have to meet a requirement for a game to count as a remaster and what are these really and how many are they expected to meet?

edit: not a dev
En son niralamart000 tarafından düzenlendi; 18 Oca 2024 @ 10:22
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Generally, a remaster will make fewer modernizations to gameplay than a remake, remaining more “faithful” in that sense than a release with deeper changes.

There is no organization tracking, monitoring and controlling use of such labels, no.
En son Aachen tarafından düzenlendi; 18 Oca 2024 @ 10:23
A remaster isn't necessarily just a graphical overhaul.

And no, there are no requirements. In reality, they can call anything a remaster.
En son Pierce Dalton tarafından düzenlendi; 18 Oca 2024 @ 10:23
İlk olarak Aachen tarafından gönderildi:
Generally, a remaster will make fewer modernizations to gameplay than a remake, remaining more “faithful” in that sense than a release with deeper changes.

so hd texture pack and few changes to gameplay, like UI change and turbo mode additions or animation improvements?
İlk olarak Pierce Dalton tarafından gönderildi:
A remaster isn't necessarily just a graphical overhaul.

you mean like dark souls remaster right, which is optimized more
The Quake 2 remaster IMO is a good example. It's not all about graphics.
İlk olarak niralamart000 tarafından gönderildi:

so hd texture pack and few changes to gameplay, like UI change and turbo mode additions or animation improvements?

No trade group is empowered to declare such an updated release not actually a remaster, no.
It potentially involves a few tweaks for a game to work on modern hardware/operating systems. For example: Legacy Command & Conquer games have issues on processors with multiple cores, the remastered version doesn't.
"Remaster" usually would also include improving the models (more polygons), not just HD textures. For older-gen games (PS1, PS2), that is.

HD Texture pack assumes that the polygons are good enough, it just needs higher-res textures so that it doesn't look all pixelated on bigger screens.
Re-Mastered, Definitive, Enhanced or even HD(not packs) have one thing in common with the majority of FPS i currently have.
They were all very popular games in their day. Anything else is a wannabe.
Good day to that.
İlk olarak The nameless Commander tarafından gönderildi:
It potentially involves a few tweaks for a game to work on modern hardware/operating systems. For example: Legacy Command & Conquer games have issues on processors with multiple cores, the remastered version doesn't.

ok so like if dragon age origins got remastered it will use all your cores or at least 8 and whatever standard ram games require
İlk olarak wesnef tarafından gönderildi:
"Remaster" usually would also include improving the models (more polygons), not just HD textures. For older-gen games (PS1, PS2), that is.

HD Texture pack assumes that the polygons are good enough, it just needs higher-res textures so that it doesn't look all pixelated on bigger screens.

hmm any examples?
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