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I have removed it from my shopping list for one simple reason: there appears to be a late-game quest that kills your party members unless you've done the right things during the game. And those are not simple "buy the right weapon for each character" or something like that conditions.
Of course, it's also possible that there are other things I wouldn't like. I don't remember the exact thing that I asked -- looking at the store page, it's probably the "Experience an amazingly rich and detailed universe where your decisions have profound consequences on the action and the outcome." since something like that always raises concerns for me.
Biotics seemed fairly impactful.
It’s an RPG. And they didn’t exactly retain this “open-world” attempt in the subsequent games, so you aren’t as contrarian on this point as you think.
There are lots of different areas, so I don’t find “gee, a little variety occasionally would be nice” is a terribly fair perspective.
Which characters are copies of each other? I don’t recall such indistinguishability.
You have some valid points, I do not share them, but they are valid
I enjoyed the first one, by the time they released it, it felt awesome, love the story and some of the characters.
I never went in deep with the design or other stuff. I enoyed the game as a whole package.
Never played the other ones, my game taste started to drift away to indies by that time
"The story: I know the story, even though I haven't played it. I have no problems with the story. It's a good one."
That makes no sense. "I don't like the game. I didn't play it, the story, solid though"
Something tells me this is poor bait.
lol
That sounds more like Mass Effect 2 - the game where you're gathering a team for The Suicide Mission(tm). And gee, if you make mistakes or don't prepare enough, people can die during the suicide mission. Appropriately.
There's a main quest in ME1 where a character has be chosen to stay behind/die to stop the enemy. But there's no way around that, it's just part of the story.
Regarding OP of this thread - your sentence about how "you have not played this game", kinda strike down entire post.
Yes, there are too many planets you can visit, that are mostly the same. All indoor parts share one of four basic designs- the mine, the small base, the bigger base, the starship. Half as many of them would have been plenty. The stroy planets are better.
Character progression is why this is not an RPG but an upgraded shooter. Plus, Shep is too hollow to be called a character.
Stereotype characters? Oh yes, verily muchly so. The Noble Savage, The Dirty Harry and The Sexy Chick, The Tech Kid, The Soldier. Oh, and there's Kaidan. Party interaction is mostly limited to talks in the elevator.
The story is what I find weakest. The sense of urgency from the main story is almost completely detached from actual gameplay- it feels like two games. Also, Babylon 5 did the same basic story arc, but better and 20 years earlier.
The setting throws together too many sci-fi premises. I could have done without Space Magick: even in-universe, biotics could be replaced with tech, which is needed for them to work anyway. The trekkish exploration parts (and preachy tone) don't really fit in a setting that mostly tries to blend Star-Wars and Stargate flavours.
Does all that mean I didn't have fun? No. I had a lot of fun, or I wouldn't have bought the LE after already owning and having finished ME. The battles were easy enough (on normal difficulty) to allow a casual session now and then. The game is entertaining, and that is enough. If I want to play a masterpiece of RPG though, I reinstall Vampire: Bloodlines.
I went into the Mass Effect universe a year ago knowing only one thing about it: choosing to have sex with a particular character will kill you. That was it.
I played my first time through "clean", that is: I didn't look up any spoilers or ways of keeping everyone alive or cheats.
Losing someone in the "sui*ide mission" was amazing. Awful, but amazing. Having something like that which actually changes how the game plays out was something new, for me.
Not only did it have a story impact, but it changed how I role-played the game after that. I went from hopeful to jaded. I sacrificed an entire species (almost) because if the person that got killed couldn't have what they wanted, then no one got it.
(probably best I don't really make decisions with galaxy-wide implications in real life)
Each playthrough is a slightly different story experience. (unless you make all the same choices and... well, that's a choice too, I guess) That is what makes ME so replayable.
I'm currently about halfway through MEA, and looking forward to going through ME LE again when I'm done.
Look, if you don't like it, that's fine. But calling it bad? That's putting an objective statement over a subjective experience. My experience is that it is terrific. Not perfect, but highly enjoyable.