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It was over $100 here and I played it for maybe an hour between the 3 games. They somehow managed to make them look better while absolutely killing every bit of charm these games had.
So yeah, not buying remasters unless they are spectacular and even then... new games please devs!
Not since Embracer Group bought the IP, nope.
Edit: now that i checked, it is a company from Sweden. 🇸🇪
Country of origin has no bearing on my dislike for a company.
Conglomerates aren’t great for gaming especially ones that hold many dear IP’s to people.
The "bribe" (benefit) is what we get out of it. The extras. That skin, extra quest, ect. Also, pre-loading that some may need if they have a slow internet connection.
What I said still stands. If I plan on getting the game with in two weeks of release anyways, then I may as well pre-order for the extras, regardless if they are worth it or not. Then I can wait a week for the reviews (with out playing) and refund if it is warranted. Nothing really lost by doing so and something to gain.
Refunding would make more of a statement then delaying.
You can take advantage of how pre-orders work.
If people didn't pre-order, it wouldn't stop a game from being buggy on release, crashing, or server issues. It would be the same as it is now, just with no purchasing in advance and the loss of the benefits of doing so. The refunds after are what will cause the developer/publisher to panic.
Even if you refund, you STILL handed over your hard earned money for a product that ultimately was not worth it. So the junk you got for giving them your money they didn't earn was not at all worth it.
Then you have to go through the process of refunding, when a bit of patience and not being wooed by junk could have saved you this. Or you could have put your money into something you already know is a finished and decent product of interest.
I never even claimed a game would not be buggy etc on release if people didn't pre-pay for them, so that is a strawman. However now you mention it, I guarantee if devs releasing buggy and broken games on release had an impact on day 1 sales, they damn well would get their **** together a lot more.
Money talks and handing over your money before you even have a digital product is not smart. Period.
Worth is subjective. You don't really know if a game will ultimately be worth it or not, until you actually play it. A junk game will be junk, regardless. If one is interested in the game enough to buy on or close to release, may as well get a little extra benefit for doing so.
Not really much of a process. Click to request a refund and that is it. A new game is still a finished game. Even older, finished games, still have bugs and can crash.
Arguing not to pre-order simply because you give the developer money, isn't really much of an argument either.
Releasing a buggy game on day one happens all the time, despite how it negatively impacts developers. They still have not gotten it together. Truth is, they can't test everything or against every system. Only the worst offenders are the ones we remember.
Ever order food? You hand over money before you get it, yet that works out well. Not all food will be good when you get it, nor will the same item be the same every time. There are many times people pay for things they don't know how they will turn out in advance, often for far more then that of a game. For example, people pay to go on a vacation in advance.
Overall, pre-orders actually have extremely little impact on the end user. It is up to each if they feel the extras are worth pre-ordering for. There is no real reason to dissuade people from doing so as it doesn't really effect them in the end, other then a simple difference in opinion.
- will I definitely be buying the game Day 1, regardless?
- is there some meaningful bonus that I care about (like when Borderlands 2 gave you one of the character DLC free if you pre-ordered. That saved me $10)
- is the game so big that I'll want to take advantage of pre-load? (not everyone has under-1-hour download rates)
Etc, etc.
I've pre-ordered two games in the past few years, Cyberpunk and Starfield (didn't care about the pre-order bonuses there, just the pre-load). Both were good buys, I enjoyed them from day 1. I might have done one or two more, but the were Epic-first releases, so we were getting them on Steam 6-12 months afterwards, so it wasn't the same thing. /shrug
Waaay back in the day (PS1/PS2 era), I pre-ordered a heck of a lot more. Especially with niche titles (like many of the JRPGs at the time), you needed to pre-order to make sure your local shop got in enough copies. Plus, you got physical pre-order bonuses, like posters, soundtracks, collectables (I've still got my Chrono Cross deck clock, and Parasite Eve zipper charms), t-shirts, calendars, etc.