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How can consumers be "more savy" when devs can censor?
You make no sense.
Except civilised countries have consumer law.
Firstly, products and services have become highly specialized, with modern technology and advanced manufacturing processes that make them almost impossible to understand fully. Consumers simply can’t know everything there is to know about every purchase they make. Furthermore, companies often use misleading language or technical jargon, making it difficult for consumers to understand the fine print. This type of information asymmetry is a perfect breeding ground for unscrupulous companies, robbing ordinary consumers of their hard-earned money.
Secondly, Caveat Emptor justifies fraudulent practices by unscrupulous businesses, creating an environment where they can get away with providing Substandard goods or services. This creates an unfair balance between consumers and producers, with businesses holding all the power. In this scenario, it’s challenging for consumers to push companies to be accountable for the quality of their products.
Lastly, the idea of Caveat Emptor translates to the erosion of consumer rights. It supports an environment where companies can act with impunity against ordinary consumers, leading to a society where businesses can operate with no moral or ethical responsibility, negatively affecting the marketplace.
In conclusion, the concept of Caveat Emptor is outdated and not in the interest of a fair and just society. Consumers should expect better protection, and companies should be held accountable for the quality of their products and services. As such, it’s time to demand adequate consumer protection laws and regulations to safeguard the rights and interest of the ordinary person in society.
More AI bot bs,. Do the thinking for yourself.
We do too. Just because it wouldn't have help your scenario doesn't mean we don't.
I purchased a bunch of products of questionable quality in my life, too. In the end it always boiled down to am I legally in the position to change the status quo or do I have to accept it. I'd say you're just wasting your time.
Money comes and goes but time just goes.
There are numerous ways to research a game before buying it, and there is also a refund option.
If you get a bad game, give it a negative review, refund it, and then make a mental note of the developer for future reference
There is a significant overlap between the two piopulatuion, not every gamer is a developer but just about every developer is a gamer. Some goes for any piece of art or entertainment. Writers are always avid readers ...well good writers are, same for musicians, painters, sculptors, etc.
The consumer is not respobnsible for the product, but theur are responsible for buying the product.
And most everyone learns by the age of 8 that advertising will always embellish. So there's no excuse there. You chosing to believe the magic bean salesman is basically your own fault. Especially when there are sooo many avenues for gaining a more balanced view.
Gaming media is advertising so see above. and as for peers. Well peers don't really mean much. If you're a lawyer, every other lawyyer in your country is your peer. Does that mean you'd assume they have the same taste in food as you dio? A gamer's peers are other gamers and gamers are a very very diverse crowd. TYHere's no game so bad that you won't find a couple positive reviews, and there are no games so good that there won't be negative reviews.
Even among friends. My friends and i share a passion for gaming but quite a few of them have tastes wildly divergent from my own. One I know loves racing and other sports games...for me the closest I come to enjoying a a sports game is bloodbowl.
Anolther friend hates FPSes but we both love RTS and TBS games. So on.
At the end of the day the consumer is responsible for what they choose to buy and consume. if you just grab whatever off the shelf mindlessly because "OOH SHINY!" then you're making it rather easy forpublishers to push cruddy games atcha.. A consumer that takes the time to inform themselves and put thought into their purchases is less likely to wind up with a game they consider poor. The more forethought you put into a purchase the lesslikely you are to regret it.
ty the end of the day the buckl stops at the gamer. THey made the decision . If you make a decisiobn you regret you strive to improve your decision making process. DId you only rely on advertising ? then next time widen the scope of the information you gather, be more selective of where you gather information from. etc,.
I mean for myself. If I'm thinking of buying a Deck Builder game, I know which friend I'm gonna ask about that for their opinion. And even then I won't base it entiurely off that opinion.
Yeah the developers really don't have much control over that. The development team and the marketing team are seldom on speaking terms. HEck its rare they're in the same building.
At the end of the day the consumer just has to be diligent and willing to have and maintain a very high standard. Even if it means waiting a couple days or months post launch to gather the needed information.
I dont blame gamers for poor video games, but if a gamer starts complaining about a poor video game, my question to them is "And what will tyou do to avoid that mistake next time?"
One thing of which savvy consumers avail themselves is varied sources of information.
Figured I'd share ;)
Thank you.
granted with that addition my wishlist has now grown large enough to exert a gravitational pulll oon the fabric of reality, but thank you.
We've all paid for a terrible book.
We've all paid for crappy dinners.
We've all not gotten money back from some of those ocurrences. You learn from it and wise up.
However the system should not protect you from making mistakes. From being mislead yes (which IRL has a way more restrictive definition than what people think it does), but from taking wrong decisions no.
Purchasing - the exchange of money.
Who added CoH3 to the cart? You
Who clicked on confirm? You.
Who played beyond the refund policy? You.
Who is to blame? You.
The consumer is responsible for buying a ♥♥♥♥ product. The company is responsible for making, advertising and defending ♥♥♥♥ product.
So yes you are responsible for your own actions. And that doesn't mean that poor games should not exist. There is only so much you can do.
And you can't put consumer protection on fun. That's not a product. You don't buy fun. You buy a game and if you don't like it that's your opinion that does not devalue the work or service.
And talking ethics: developers also have the right to learn from their mistakes and work on a new and better product without having to close doors and file for social security.