Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
No wonder they're bringing OW2 here. The game has been on ICU almost since release (Played OW1 regularly and I've launched OW2 since its release like 2 or 3 times tops) They probably hope dropping it on Steam will bring some of the F2P crowd around here into OW.
You really need to review your sources. Like really.
Gaming has been an adult-centric business for years. The average gamer is nowadays around his fourties, with disposable income to spend on the hobby (MTX don't thrive on kids, but on daddy throwing a couple tens every other month on FIFA)
They really can't go boom on the announcement, as they're really announcing just one game for the platform.
OTOH when EA came back to Steam they did it with all the fleet and the big names, not just BF1.
https://dataprot.net/statistics/gamer-demographics/
"The average gamer is 35 years old."
https://techjury.net/blog/video-game-demographics/
"The average gamer is 34 years old"
I found others that place the age higher then mid 30s too.
Edit:
So mid-30s to 40s.
The kids who grew up playing Game Watches and Atari games and NES are nowadays the gamer parents (or even grandfathers) of gamer kids.
I know because I'm one of them. Lots of kids these days have grown up with gamer parents. And as much that 'think of the kids' is brought up when talking microtransactions (And I'm totally Ok with keeping kids far from them and I won't miss them gone) they're revenue models built on the fact you have a lot of adults playing who can easily toss a couple tens a month in their hobby, just like they do on drinks or restaurants.