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Zgłoś problem z tłumaczeniem
Also they will lower support and updates for games that they do not get any profit from, from advertisments because people will just buy used ones.
And believe it or not people still buy NEW games that sometimes are even decade old....
But if you buy the same film digitally, or book digitally, or music digitally, and so on, you cannot resell any of those.
Let's see, how do we make sure all copies of that digital product are removed from the owner without using a super invasive root kit?
The list goes on and on..
AAR I’m more off than on the last few days.
Developers would never put a game on sale. Microtransactions would run rampart in every single game. Consoles would start to gain massive popularity again over PC gaming.
It's quite literally the worst idea to ever suggest on a PC gaming forum.
It doesn't work like that in the real world though.
You pay for your ID card but you're NOT allowed to sell it. Against the law in fact. So now you have bought something that you're not allowed to sell. Even if it is a physical good.
There is also this where the game is still only functional on the Steam service. So if you sold it someone else Steam still has to front the hosting cost for it.
This is because you own a license for the game.
You can look at it like a drivers license. You can not sell that to someone else. Even if you had pay a lot of money for it. The physical card is just an identification of it that you have the license to drive. But you can not sell that drivers license to someone else.
So this has nothing to do with WEF. This has been the case since the start of PC gaming.
The ability to do that was already going away, with single use codes/keys, account requirements, limited installs and what not. A used book store where I live, stopped selling PC games due to them not working anymore.
Most places stopped selling used software before then, as people would make copies and sell it right back.
Then there was scratched and faulty media to worry about.
Digital simply removed many of those issues for the user and several for the developer.
Only thing I really miss was the cool manuals and maps some games came with, tbh. I could easily live with out the issues of physical media.
Problem solved. Ezpz.
1000 games, 1000 accounts. Then you need to remember the game on each account.
If you use an easy to remember name and the same password, then if you ever sold one, they know the log-in of all the accounts and hope you remembered to change the password.
eg:
MyGame1
MyGame2
MyGame3
...
MyGame1000
The idea of it being easy doesn't really scale very well.
Then there is losing access to all the accounts if it is found out you are selling them.
You know what they say, there's a price for everything.
Never said it would be easy.
Also, who needs 1000 games?
.... you said it would be "Ezpz," so yes, you did say it would be easy.
Many do. I have over 1000 games. Some have far more then that.
Even if you only look at 300 (the number of games you own) it follows the same issue.