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Which is one of the reason (probably the biggest reason) why most people are forced (voluntary or involuntary) to use steam instead of epic, gog, origin, etc..
No one said Steam doesn't have exclusives, but they aren't anti-consumer. Steam doesn't coordinate with dev's to limit where their games are sold. Epic makes deals that a developer is legally bound to ONLY sell their game on EPIC.
Steam says your free to sell your game anywhere you wish. That is the difference.
Greenmangaming, enba, Gamivo, etc.
Now if you mean where can you play it, well the answer is anywhere the developer wants to release it because they aren't constrained like EPIC dev's are on where they can offer their game.
There is a big difference in a game being exclusive because the developer doesn't see the value of selling it elsewhere, and a developer being bribed by a company to not offer it anywhere else. I don' like supporting the practice of a company that pays developers to restrict my choices on where I can buy a game....
Not anti-consumer? Hah! The main reason Japanese PC gamers -- yes, despite what western press gas lights you into thinking, we've existed for longer than Steam has been a thing -- were forced into using Steam was because Valve aggressively killed the huge import market Japan had for PC gaming.
Even today, Valve still stifle third-party store competition with their forced IP activation blocks. Not to mention all the jerking around Valve did years back that drove Spike Chunsoft Japan into ceasing their entire Japan-focused localisation programme. Valve are not the heroes many of you think they are. But as I said before, if we want to game on PC, we're left very little other choice than to put up with the platform.
Epic doesn't have anything that compels me to make a purchase, same with Origin.
Valve has no blocks on anything related to an IP, the most they have is regional blocks that DEVELOPERS set up which have absolutely nothing to do with your IP address. You;d have to actually cite a source or something that actually exists instead of throwing around nonsensical statements like IP activation blocks that aren't even a thing....
I am always careful about spedning on anything, and often a cheap arse.
When I've bought ANY digitally distributed game I always wait until they're on sale as part of the decrease in price is down to the fact you don't have a phjysical backup.
You have to offset that.
And for Epic, with their platform not having certain features it just doesn't remain attractive to me to warrant going over there for anything.
It's a bit like going to town to do shopping. If there's a new store that does the same as one of your favourite stores, but not quite as good and is further off the beaten track, you're just not going to bother.
https://www.youtube.com/watch?v=TMEGZH1MSqM
The Bellular guys, makers of "The Pale Beyond" which was released on both Steam and Epic are in a a unique position to make a direct comparison. Epic doesn't allow them to share actual numbers, but they did say that in spite of the 88/12 split at Epic, probably the best way to support them as developers is still on Steam. That's very telling.
https://store.steampowered.com/app/1266030/The_Pale_Beyond/
The Bellular guys have been an invaluable and honest source of information on so many things, especially this matter.
They're forbidden from selling Steam keys outside of Steam at a lower price than the game is sold on Steam. Valve has a very generous policy of giving developers Steam keys they can hand out or sell elsewhere, but they don't want people to use this as a way to take advantage of Steam services while completely cutting Valve out of the revenue stream. There's nothing in the agreement preventing developers from selling their game elsewhere, outside of the Steam ecosystem at a lower price. It's just Steam keys specifically.
Also Valve's exclusives are not forced. Valve didn't pay anyone to be exclusive to their store. Some games are exclusive completely at the choice of the developers who released the game. They could have released the game on other store fronts. They just didn't.
It's another of those chinese whispers that people have got round their neck (it's almost always misreading of legal terms isn't it?)
STEAM KEYS are what are naturally protected by Steam and they are not allowed to sell them cheaper outside for some pretty obvious reasons.
Well said, and frankly it can't be said enough.
Not really ,its called a MFN clause which is standard and really common clause in business contracts. Otherwise without it someone could list a game for $100 on steam and sell it for $30 on other sites. Since steam doesn't get a penny of the sale when its sold on another site they'd be screwing steam over without it.
Every sale a developer does outside of steam that then uses steam to download and play the game results in no money going to steam at all.
There is some debate over the clause and in the future the laws about it might change, but for now its fully legal.
But for customers like me, there's no difference whether valve "bribe" fromsoftware $1 billion or $0 to make elden ring steam exclusive. I'm still being forced to use steam.
All that "anti-consumer practice" or "developers doesn't see the value of non steam release" are nothing but coping theory you made, to convince yourself that you're not a hypocrite steam fanboy.