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The 2 hours on PC is pretty much on all platforms these days, i have no idea how console works as i don't deal with them. That said most console stuff i've seen are retail disks still so refunding them would be childs play here..
Actual consoles and retail discs have no refund at all once opened, and as already disproved the games do not have 2 hours of cut scenes at the start.
Care to post the law where Australia refunds fully functional games?
Playstation for instance disagrees with you
https://www.playstation.com/en-au/support/store/ps-store-refund-request/#:~:text=If%20you%20have%20started%20to,of%20content%2C%20please%20contact%20us.&text=You%20will%20receive%20a%20refund,original%20payment%20method%20where%20possible*.
Again, you can get a refund for a "defective" game. However a game not working on your PC isn't defective. Users keep making the mistake in thinking that any game that doesn't work on your PC is "defective"
Now if you got a faulty disc that couldn't be read, or was blank you could refund that, but that isn't remotely the scenario here.
Nonsense. Red Dead Redemption 2 was console only when it first released. They sold 23 million copies and made over a billion dollars before it launched on PC. Even then, it released on Rockstar's own store and the Epic Games Store a whole month before coming to Steam. I hope you're not seriously trying to suggest that they designed the entire opening section to get around Steam's refund policy when it was in reality the very last storefront to receive the game.
Hogwarts Legacy has an intro that takes maybe 30 minutes if you take your time then you're free to explore the world. You can quit at almost any time during this introductory sequence without losing much progress. I know because I quit about five minutes in to tinker with some settings.
Uncharted Legacy of Thieves is an enhanced port of a PS4 exclusive that released all the way back in 2016. Years before Sony started bringing their games to PC.
Gotham Knights is the same. At most it's 40 minutes before you're in the open world.
I don't know about the others because I haven't played them, but you really need some better examples if you're going to prove that developers are changing the way they design games just for the Steam refund system.
As you can see only Steam and Epic have the 2 hours restriction.
It's absolutely counter-productive.
And you're never coming back? Can't say that fusses anyone. It's just loud mouthed ego massaging to try and make a spectacle of it.
This is what I constantly point out on here.
You always AGREE to the terms whether you've read them or seen them. You can't just accept things and then think you can make your own rules up afterwards.
Law doesn;t work like that. ANYWHERE.
Sorry i never replied Steam never gave me any notifications..
GOG is literally the Aussie laws
Retail stores Refund broken or faulty Console games.
Also steam games aren't broken or faulty since its a digital download. A common mistake people keep making is a game having bugs or not working on your PC doesn't make it broken or faulty. People like to say any game that doesn't work on their PC or that has bugs is "broken" which doesn't make it LEGALLY broken. In the entire history of steam you can probably count on your fingers how many games have ever met the threshold of being broken...
It requires a LOT of effort and court action for a product to be declared "broken".
That explains all the games I've played over the decades that had similarly-long intro sections, before any "2 hour refund" stuff existed.
Conspiracy theories are bad for your health.