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回報翻譯問題
Not their fault that their competition is laughably pathetic and don't seem to even try most of the time.
Over the years they lost 'flashiness' until they basically became 'half-a-day deals' before dissapearing. They weren't fun for people who missed them because they happened at their sleeping or work time.
And the deeper discounts they brought were already dead before flash sales were gone. What before was a base 50% with a 75-80% flash discount became a 40% with a 50% flash sale discount in its latter years.
And now there would be a very messy subject with refunds in the mix. Buy a game, play the hell out of it just to discover the dev put it 25% cheaper for a day in the same store you just bought it from and you're out of a refund because you've played it a lot.
Or it was the devs the ones seeing it wasn't worth the effort anymore.
Because they could diversify their sales on a lot of different sites without the race-to-the-bottom it meant getting frontpage space in Steam or being part of a Steam sales event.
If people want to know why sales have changed they only have to take a loooong stare at the mirror.
The thing is sales event are not needed anymore. Those events were for the most part a feature introduction. To have people participate and know the mechanics of the service.
Buy games, get achievements, post screenshots, trade... LEarn how it works and get used to use Steam and we'll give you free stuff.
Nowadays people are already used to do all of that in Steam (and every other storefront and service thereafter) no need to put bells and whistles on it.
If you notice now. The only 'mechanics' that still are part of the core 'sales experience' are those meant to give visibility to games in the store.
-Go watch a dozen store pages for a card.
-Go visit some sale sections for a sticker.
People who did purchase a lot of video games over time (like myself) were not given an accurate amount of tokens while some people who didn't purchase anything at all were given thousands of tokens, and to make matters worse, there was an exploit someone else discovered and that was leaked all over places like 4chan where you could add XP value to that seasonal badge to give yourself an insanely high profile level. I still see badges on profiles to this day that had not been reset and basically got away with the exploit by not being too obviously unrealistic.
I think this was sort of what finally persuaded Valve that they simply cannot handle doing much more than just offering measly Steam points and trading cards for video games purchased during sales, as this was one of the last events (if not THE last event) which had some sort of minigame tie-in.
I was around before Steam and Steam sales. I've lived through the whole arc. Nothing is ever going to stay just the way you like it. And nostalgia is a hell of a drug, use it responsibly.
Even if you're underwhelmed by PC game sales now, they still seem better than the sales on the Nintendo eShop, or when I was a kid looking at console games at Wal-Mart in the 90's. So I'm not put out. If you've never lived through bleaker times, and these are the bleakest times you've ever lived through, then I get it. It doesn't matter what came before your memory.
One was that people chose Team Corgi en masse, leading to it winning almost every time and to Valve doing stuff behind the scenes to give other teams a chance to get 1st place.
The other was that there were two giveaways for the winners: one gave you the first three games in your wishlist, while the other only the first one.
Poor communication led to people emptying their wishlist, leaving only the games they wanted to win.
Developers weren't amused by this incident.
Because this type of comment is common and usually stems from people first coming here and getting the keys to the candy shop feeling - everything's new, and therefore it's more appealing. When you've bought loads and then a sale starts it looks far less rewarding because, well, you've took advantage of previous sales.
As for the events and metagames, well, you can in part blame the people in the past that have defrauded and gamed the system.
But again it ain't down to Valve anyway.
Publishers found the sweet spot when it came to discounts, and how far a buyer's conviction goes.
Before, the thinking was that a deep discount would generate so many sales that the profit would be high, but at some point they likely discovered that they can offer more shallow discounts and generate even higher profit even with the loss of overall sales.
Why should they offer deep discounts? They are never low enough for some people. Many diligently storm forums of new releases parroting "remember, no pre-orders" or advocating the use of competitors because they want to force publishers to lower their prices, then become bitter when companies don't cave in to their tactics.
The same malcontents that are indignant at prices with arguments about a game's status as a port, re-release, age, medium, etc. and treat gaming as an indispensable necessity which should be given to everyone rather than the luxury entertainment commodity it actually is.
We still see many deep discounts, the problem people have is they don't see such discounts on games they want.
but those mini games were beyond annoying. Esp cause ya felt compelled to do it..
~IMO for me= Steam sale every 3 months is when i pick up all my wishlist cheaper games.
Like Old School "Battle Mages: Sign of Darkness" for $0.33 !!
Or Total War greats for $5.
As i type this i really do miss buying physical PC games.
So many missing games like Warlords 3,,warhammer Dark Omen etc.
Steam used to have actually top-of-the-web discounts, now not really anymore.
It's all just 15% this, 20% that and even ancient games just go to 50%, some dinosaurs maybe 75 but those are usually on sale every two weeks all year round.
Ten years ago there were actually insane deals where pretty new games could just slap you across the face with an insane 75% discount.
This has nothing to do with discounts or sale events. There are legitimate reason against preorders in general.