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If you see a game that is discounted and you're happy to pay, just grab it. No point in waiting for a better deal that may not materialise. I've seen people literally wait 6 months because a 33% discount wasn't good enough, only for the game to be 25% off in the next big sale.
The discounts are so predictable, anyone who regularly visits the store or is experienced with sales can probably guess 90% of the discounts correctly before the sale even starts.
i wait years.... and thats how i noticed... old old games are not
getting cheaper... the customer is losing on steam...
and there is no up keep to these old old games...
so i have learnt... there is always other games to fill in for games just
hanging round for cash grabs from the not so savvy or new steam customers.....
subjective of course.. ..
People can do so all they want. The developers/publishers don't have to follow the same rules.
An older game does not mean it isn't worth the asking price. I've played older games that I have enjoyed more then some modern ones.
It is on the user to pay what they feel is right.
The developers charge what they feel the game is worth.
One does to over rule the other.
Our definitions of "cash grabbers", "gouging money" and "giving less or nothing back" are clearly different.
Yes, I am enjoying the sale, as I am focusing on games I enjoy and want to play, rather then games that I may consider "problematic," though both are subjective.
On the flip side, the developers may feel they shouldn't lower the price because some potential customers are trying to rip them off.
It is all a matter of perspective.
After all, if the developer is being greedy by not lowering the price, isn't the user also being greedy by demanding an even lower price? Two sides of the same coin.
Which old games specifically are not getting cheaper?
For me, the two games that elude me in such a way as you speak of, RimWorld & They Are Billions, these never make it to a bigger discount despite they're just getting older and older but hoping one day they'll become cheap enough to be worth buying, RimWorld specifically has a lot of DLC's that are also high priced, which makes it absurd to think about buying the full collection entirely
Good Luck & Have Fun
just have a look on steamdb there is more than enough
that follow the same path same discounts year in year out...
i've been on steam for 8 or so years... and playing games
and spending money in the industry for decades..... arcade pc console...
i think the customer is losing on steam... which is good for devs and steam.
noooooooooooooooo.....
what i am saying is with pricing awareness comes constraint.... and diversion...
i will wait... and if nothing gets better... i will discard and look for something new now...
good bye old stuff.... get my interest back if you can.....
come on wallet... lets go else where
your talking about developers with schisms who may feel ripped off with their
product not having the interest they believe they should have.... sure they are
going to feel ripped off... but they would get the same feeling in any job....
im not talking about old early access games either..... LOL
i am talking about old old games that have had their peak
and sit here taking up my scroll time... and not offering me a good deal..
steam and the devs need to get together and have a vintage bargain bin...
where we can all gather around and vote on value for money sales...
all subjective of course...
gotta say borderlands franchise opened my eyes
to how good discounts on great games could be...
aaaaaarrrr the good ol days.....
But I've come to accept that people are people, and even though you can lead a horse to water, you can't make it drink. That is why consumer influence is waning, especially today when social media makes us think that being loud on the internet equals action.
I could be wrong, but I believe it was Activision who drew the hard line, iirc something about the quality/prestige of their brand, and just refuses to offer discounts below 50% regardless of age, and their practice of licensed games being outright removed rather than being sold.
Other companies might look at Activision and come to the conclusion that if it works then why should they offer better discounts for old titles? I can argue that if a game is discounted deeply enough, and the IP is popular, the immediate surge of purchases would make the profit worthwhile, but then they also have their own analysts on their payroll which surely know better than me.
Indies might catch on this as well, I believe it was Factorio which staunchly refuses to offer discounts, and has actually increased its price over time.
So, we are where we are because of people.
And with people according to companies, the only thing that matters is what the majority wants and how it acts.
As I like to say, it takes two to tango. Just like erosion, the people's purchasing habits have helped carve the path actual sales take.
but when you look at the greed monster and tapping into known addictions
and relying on those addictions for profit... you gotta say there is a few dance
lessons not being taught while these game makers are side stepping all over the place...
imagine if you had to have addiction methodology training before
you got to play games.... that would even up the cha cha club a bit...
A. So new release price is now $70 discount 30% so you pay $49
B. So old release price was $45 discount 30% so you pay $31,5
So the sale went from $70 to $45 and both are the new and old starting prices when the games where released.
So $70 to $49 is $49-$45= $4 price increase of a new released product of old ($45).
So is the price to high or the dicount to low?