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Fordítási probléma jelentése
BBQ VS Baking =/= Pixel art VS more complex media
Some of it is, sorry. You can resume having your jimmies rustled over it now.
Actually no, you didn't.
Arcanum uses sprites made from 3D models. The actual high effort pixel art is Shovel Knight in your example.
That's because my opinion isn't an argument, and my opinion doesn't need "strengthened."
* Pixel art takes less resources to make than 3D art.
* Pixel art is no less or more worthy art than 3D art. It all depends on execution.
* It's entirely possible to screw up pixel art as well as 3D art.
* A "fourth-grader" would likely screw up both.
Carry on, then.
LOL
Care to elaborate on this? Or does this prove your misconception of what "pixel art" is?
Except times have changed. Now I'm no longer wondering where entire genres disappeared to. The 2D platformer has re-emerged, for example. And I'm much happier. As has the fixed-perspective 3D action game. And the JRPG. And stylized graphics in general. All these genres and interface styles I like.
So yes, I feel glad. I'm happy that we have a more diverse selection of games today than we used to. Instead of looking at this "Steam" thing and feeling incredibly uninterested in its offerings, I look at it these days and it has games I want to play. Isn't that a nice feeling?
Arcanum was made with a 2d isometric engine similar to D2.
You made the claim that the sprites "came from 3d models," how about you elaborate.
I have a soft spot for Dragon Quest-styled JRPGs. Even bad ones.
What is there to elaborate? That's the way the sprites were made in Fallout, Infinity Engine games (Baldur's Gate) and a variance of other titles, including Arcanum.
You pre-render your 3D model in a certain angle, export every animation frame into a 2D format and add this to the sprite sheet. Not exactly rocket science.
BTW: Diablo 2 used the same technique.