Ishraqiyun 2016 年 7 月 12 日 上午 2:05
How long until we get the "Netflix" for games?
Netflix and Spotify (and others) have popularized the subscription based model, whereby the user pays a set fee per month (for example), and gains unlimited access to the catalog of the provider.

Will Steam be the first to adopt this model for gaming, or will some other re-seller take up this challenge?

I can imagine this being the only way to pay in the mid-term future and beyond, and once it's been established once, I don't think it can ever go back to how it was...

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目前顯示第 31-45 則留言,共 62
YoWutSup 2016 年 7 月 12 日 下午 7:19 
引用自 lymond

@Yo Wut OP is really referring to somethind different than MMOs.

But if a company can't maintain business with a subscription for one title, how would it be able to sustain itself for thousands of games on Steam? The system "could" work for a handful of games in the Steam platform but keeping the subscription rate reasonable for the customer while hundreds of companies profiting from such system seems unlikely.
lymond 2016 年 7 月 12 日 下午 7:22 
Oh I don't disagree with you on that. I really don't think subscription service in lieu of ownership will work as a model today, except maybe for an exclusive library of older titles. Just saying the MMO thing is a bit different. It apears that failed regardless, but most games are not MMOs.

the bank now seems to be mainly DLCs
最後修改者:lymond; 2016 年 7 月 12 日 下午 7:56
cinedine 2016 年 7 月 12 日 下午 7:54 
引用自 Yo Wut Sup
引用自 lymond

@Yo Wut OP is really referring to somethind different than MMOs.

But if a company can't maintain business with a subscription for one title, how would it be able to sustain itself for thousands of games on Steam? The system "could" work for a handful of games in the Steam platform but keeping the subscription rate reasonable for the customer while hundreds of companies profiting from such system seems unlikely.

An MMO is a completely different kindof beast than a traditional game. You need the server infrastructure and maintenance and need to balance and add content regularly to bind players.
A traditional game is paid for once it's done and after 4 weeks the main selling period is over and the majority of gamers will have moved on.
BossGalaga 2016 年 7 月 12 日 下午 8:17 
引用自 tmwfte
We already had OnLive. It kind of failed.

Massive failure.

引用自 Start_Running
Not gonn a happen. Netflix is a rather different beast.

Yeah, you pay what 10 bucks-ish a month for Netflix. Netflix has deals with major distributors who own the IP. Steam has thousands of games with thousands of developers/publishers who are going to want a lot more than 10 bucks divided by X for their games.

So let's say you get this all-access pass for Steam. It costs 15 bucks a month. It gives you access to 200 games from 20 different developers/publishers. That means every publisher is getting a whopping 75 cents a month so you can have access to all of their games. I'm pretty sure they'd rather just have the 9.99-59.99 instead.
引用自 Kirby4Life
This will NEVER happen. :silverdollar:BILLIONS:silverdollar: will be lost. And Valve is about making money, not games and services. :cgrazz::rrazz::trazz:
I think it WILL happen (possibly also with streamed games completely.)

It's a better model.

Earlier I thought paying lik €25 for a game was expensive but now I'm spending $1000+ / year on games.

I would had thought a €100 / month subscribers fee to Steam was expensive even if it included all the games but considering my short-term behavior it seem to be the better choice.
最後修改者:Aliquis Freedom & Ethnopluralism; 2016 年 7 月 12 日 下午 9:21
profile name 2016 年 7 月 12 日 下午 9:26 
i ♥♥♥♥♥♥♥ hate suscriptions.
🍋 Lemonfed 🍋 2016 年 7 月 12 日 下午 10:45 
oh god no , I'd just stop playing games on steam rather then paying for subscriptions.
最後修改者:🍋 Lemonfed 🍋; 2016 年 7 月 12 日 下午 10:46
Quint the Alligator Snapper 2016 年 7 月 13 日 上午 9:19 
I think the people who want a Netflix-like subscription service for gaming are of a different mindset than people who like the model as it is now.

I know that when I buy games, I don't necessarily play them immediately. I buy them so that I can have them on hand, whenever in the future I want to play them.

That's because I don't know when I'll have time, nor do I know when I'll feel in the mood for any particular game.

The people who want a subscription service are those people with substantially more free time on their hands than I do, and on top of that, probably care less for any particular game than I do.
Ohnoz.. I just bought $15 of Sonic comic books too..

Seem to be for children comics and was far from all of them, just a small selection here and there ..

"If someone would had offered that for $10 .." - they likely offer it for less. I still bought it.

I act so illogical!! At-least to those who don't care.
メガオーティズム 2016 年 7 月 13 日 上午 11:48 
引用自 cinedine
We already have Playstation Now and EA Access is close to this, too.
and xbox
Kartoffelsuppe 2016 年 7 月 13 日 下午 2:15 
Seems kinda pointless for the most part. I looked into that EA access thing and you pay 4 bucks a months. Meanwhile I can buy 1 game for 4 bucks or less and play it for months.

This seems like a pointless business model because as a consumer you lose tons of money if you consider this for games with lots of content and as a company you lose a lot of sales if you give away short but full priced titles for 4 bucks a month.
YoWutSup 2016 年 7 月 13 日 下午 3:31 
引用自 lolibus
Seems kinda pointless for the most part. I looked into that EA access thing and you pay 4 bucks a months. Meanwhile I can buy 1 game for 4 bucks or less and play it for months.

This seems like a pointless business model because as a consumer you lose tons of money if you consider this for games with lots of content and as a company you lose a lot of sales if you give away short but full priced titles for 4 bucks a month.

It's actually not a bad idea especially if you want to "demo" some games before purchase and they even offer a discount if you decide to purchase the game. In the long term though, you have to wonder how many games will be added throughout the period of your membership.
Ishraqiyun 2016 年 7 月 14 日 上午 1:47 
Well if BOTH models were on offer, which would you choose?

For example:
a) Buy each game on demand (control your expense)
b) Pay $50 per month for unlimited access to 90% of Steam's catalog.
c) pay $80 per month for unlimited access to 100% of Steam's catalog. (That last 10% are new releases or DLC or EA or some other perk).
最後修改者:Ishraqiyun; 2016 年 7 月 14 日 上午 1:50
BossGalaga 2016 年 7 月 14 日 上午 3:21 
引用自 Ishraqiyun
Well if BOTH models were on offer, which would you choose?

For example:
a) Buy each game on demand (control your expense)
b) Pay $50 per month for unlimited access to 90% of Steam's catalog.
c) pay $80 per month for unlimited access to 100% of Steam's catalog. (That last 10% are new releases or DLC or EA or some other perk).

It was reported almost a year ago there were 6000 games on Steam. That number has obviously grown since then but let's just use that number for now.

If you pay 80 bucks a month for unlimited access to Steam's catalog (woo, sounds like a lot!) then each developer/publisher will get 0.01 cents for every game. Wow, if enough people subscribe to this full package developers/publisher could easily be raking in almost a whole penny! And in the long run...pennies even!

See a problem there?
引用自 Ishraqiyun
Well if BOTH models were on offer, which would you choose?

For example:
a) Buy each game on demand (control your expense)
b) Pay $50 per month for unlimited access to 90% of Steam's catalog.
c) pay $80 per month for unlimited access to 100% of Steam's catalog. (That last 10% are new releases or DLC or EA or some other perk).
$80 is too expensive I feel.

Sure it's about what I pay now but now I "own" the content (Valve think different but I don't agree with them.)
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張貼日期: 2016 年 7 月 12 日 上午 2:05
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