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Limiting oneself to eight categories of game description is only going to exacerbate the problem, because if you can describe all possible games with only eight terms, they have to be incredibly broad terms. Hence the existence of tags that allow people to describe games in more ways than that. I would suggest putting the least weight on the broadest terms like strategy or action, and making as much use as possible of combinations of more detailed descriptors to help narrow down your searches.
There are 8 because every game's main theme falls into them. Steam needs to tell developer's, especially indies, you may only have one main category. Spam your game across more than one it'll be removed, and you will not be allowed to relist it for 6 months. It's indies that are most at fault with making it damn near impossible to find a game that actually fits the genre(s) it is listed in.
It's a combination FPS/Flight Simulator, and has the Action, FPS, and Simulation tags on it.
What about
This is both an Action and an RPG game.
Incidentally your definition of RPG is actually a tactical game like which has very few RPG elements, but a lot of Strategic ones.
And this is just the start, games don't fit into just one box anymore, most of them cross 2-3 at least.
It's up to the developer to choose the main category for their game. The point is they should only be able to pick one. But in order? Yes, no, yes. I own and enjoyed Skyrim. But it's definitely not strategy. And nobody in their right mind would say either of the other two couldn't be strategy.
This isn't about "disagreeing" over categorization. This is about whether or not you want there to BE categories. Because as it stands there aren't! There are NOT categories! They are so useless that they may as well not exist.
This most definitely is about disagreeing about categorisation. Everything is currently categorised. You might not agree that these games fit into the categories listed but who says they are even using your definition for these categories anyway. To me an RPG is all about story, character advancement, and customisation, which can be used regardless of what kind of combat system is involved (hence why I'd happily say that Skyrim is an RPG, while COD is not). It has nothing to do with the modular battles you were talking about above (that is a Tactical game which often is an element included in RPGs but not always Skyrim for example doesn't have it).
The tag system was built from the realisation that games are complicated things and consist of many elements, as a result it's those elements that determine what categories a game belongs to.
XCOM 2 is an RPG (borderline there isn't a lot of customisation only some), Tactical, Strategy game.
Skyrim is an Action, RPG.
And so on. Only the blandest of games have individual categories nowadays.
The fact that you can decide who lives and who dies and who comes to power and who doesn't would suggest it would be a strategy game.
So we could categorize most Visual Novels into 'Strategy' now?
Likewise we can say every FPS is a strategy game, because it's about ressource management (ammo).
The classic genre definitions have been established for 30 years and convey certain ideas of features and gameplay in them.
I completely agree that many games are over-categorized. Putting stats and items on troopers doesn't make XCom any more of an RPG than Magic:TG would be considered one.
This isn't meant to be a philosophical discussion on classifying games! I get that games can span categories (XCOM, Eador: Masters of the Broken Realm are two good examples), but it's not unreasonable to ask that game designers be told to pick one!
If we made them pick one, we wouldn't have to worry about classifying games because developers would want them listed in the category that is actually... honest? So we don't wind up with Puzzle Box and Five Nights at Freddy's in Strategy.
Because that's rapidly the direction we're headed in.