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回報翻譯問題
What did you mean by plant and equipment?
If the developer(valve has no control whether a developer sell a physical copy of a game in australia) sells a game in australian stores, which requires registration through steam, then Valve would be obliged to do what i posted above.
If a company does not sell a game in Australia then you are correct(but then this changes nothing from what is currently the case).
I think its poignant to remember that above all the Steam platform is just a DRM enforcement platform in essence.
Servers and hardware.
I've seen quite some people demanding a refund while it's their PC's state to blame that a game doesn't work. Faulty drivers for instance.
Heck even blaming their burnt out card on a game, while it's usually faulty (usually cooling-)hardware responsible for it.
I don't consider that a broken product, it's 3rd party causes that stop the game from working properly. :/ probably going to be alot of exceptions to that refund policy...
Then again, the developers should correctly supply 3rd party tools. For instance GFWL games supplied with a broken launcher not working. Although that shouldn't directly warrant a refund, they should at least fix that problem in a given time instead of abandoning it with "oh, you can find the fix on google". That's just lazy.
If your video card burns out within warranty, those hardware companies usually send a brand new one. :/ too bad something like that can't be done with software.
But the fact that some games can consistently be broken or patched wrong is obviously the developer's responsibility. And they shouldn't ignore it because "all sales are final".
If devs need to give a refund once in a while, they might stop pushing games to Steam because it's easy money with that no refund policy.
And maybe even start a bit more quality control, instead of abandoning a game halfway in the patchwork. It's not really Steam's autoupdate's fault for the broken patches being shoved into it. But since they do provide the service, they should place that responsibility where it belongs.
This right here.. exactly this.
Yes and no. An early access game would fall into that grey area as, as a consumer you are aware you are purchasing the product "as is"
Valve is being taken to court because they have a "NO REFUND" policy which they sought to enforce in Australia. Under Australian law as Valve is a retailer of games Australian consumers have a legal right to deal with the retailer and not to be forced to go back to the manufacturer for remedy.
If the developer(valve has no control whether a developer sell a physical copy of a game in australia) sells a game in australian stores, which requires registration through steam, then Valve would be obliged to do what i posted above.
I think its poignant to remember that above all the Steam platform is just a DRM enforcement platform in essence.
Huh? It would be Ozgameshop you'd be going to for a refund in this case, no?
Yes, my mistake.
I kind of see it as a sort of Kickstarter+ sample. You already have the game... as far as it's done, and you usually only buy EAGs to support the development of that game.
Which is a bit different from buying a game to play it and expecting a fully working end-product.