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For every purchase? Even a candy?
What country is that?
Who would pay vat then at all? If all it takes was to know someone with a certain income to buy things vat free for them all day long?
Really wonder what country that is.
Then publishers/distribution networks get their share from the remaining amount (e.g. 20%)
Then other royalties and license fees are applied to the remaining amount (e.g. UE3 with 25%)
The remaining is your taxable revenue (e.g. 20%)
So from the sales price:
after Steam: 70%
after publisher: 56%
after royalties: 42% (<- that's what's taxable)
after taxes: 33.6%
BTW: VAT is not your concern, but the end-customers. You will have to pay income tax as a developer. If the sales price includes VAT it's subtracted BEFORE Steam's share:
after VAT: 80%
after Steam: 56%
after publisher: 44.8%
after royalties: 33.6% (<- taxable income)
after taxes: 26.88%
If you work for yourself or in a partnership you only have to CHARGE VAT on your goods and services if your gross income is more than about £70k I think. This is to avoid placing excessive admin costs on small businesses.
Above that level all businesses must CHARGE VAT. If they are registered to CHARGE VAT they can then recover the VAT they have paid on goods and services for the business.
So if you buy a chocolate bar from a shop you pay VAT but can't recover it.
And, yes, the system can be abused/ defrauded.
S.x.
For example, if a game is priced at $10, and there is a 20% VAT, does the game appear as $12 to that consumer who needs to pay VAT?
Or does the game still appear as $10, and Valve/Developer shoulders the VAT cost?