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Second, no, Valve don't police games on your behalf. Not to that extent anyway. Game publishers are expected to list requirements for a game, including space used and then it's up to you to make a decision whether to buy games or not. Valve is not your parents, you have to be your own guardian.
That said, if the store page grossly understates those requirements, feel free to report. Games get updates & patches all the time so having a game of nominally 100 GB take 112 GB, yeah that can happen. But if the game reports using 20 GB and then takes 100 GB to be played, that would be grounds for reporting.
https://store.steampowered.com/app/1402320/Medal_of_Honor_Above_and_Beyond/
Developers create and manage their games, not Valve. Some games take up more space than others, there's not some arbitrary size limit that needs to be enforced.
If you don't like large games, don't buy large games. If you have insufficient space and don't meet the requirements for games then you'll have to upgrade. Valve doesn't exist to project your beliefs, values, or hangups onto developers. Nor do they exist to control system requirements so people with crummy systems can play any game.
Valve serves so many games, tens of thousands of titles, and they take up so much space that another 100-300GB for the next game hardly matters. It's a drop in the bucket.
Steam doesn't have a reason to block anyone just because of file size.
Why should Valve be concerned with the install space a game takes? It's up to the user to ensure they have the hardware to be able to play the game.
In 2020 we reached a price of less than $1.00 per Gigabyte of storage (on average). Quick example my Seagate Barracudas with 4TB of storage each cost about $70 nowadays which would make a total of $1.25 per GB and they even have horsepowers that are totally irrelevant to gaming. If I want to double that amount I am sitting at $140 for 8TB which is still a laughable amount assuming that the average Gaming-PC setup notes at $1000. Besides on pre-built machines storage usually comes way cheaper than listed.
Hopefully doing everything from the ground up again will make things different as they did get themselves into a huge pickle last time. Tiny updates that could've been made server-side were being burdened locally on the user where they'd have to download a 30gb rewrite just to play the game all because of a couple of gun stat changes for instance. If Sony and Microsoft were authorising the calamitous patching like that then don't expect Valve to do anything even if it was partially in their remit. We just gotta hope that if the game does come to Steam that it's executed in better fashion architecturally and in terms of upkeep.
Not sure what the issue is.
Files are compressed for transfer. ARK: Survival Evolved is about 240 GB download and takes almost 300 GB of space after download.
Games are not typically compressed on your local drive.
Valve allows any size of game. They have no reason to restrict it and the system requirements are clearly stated on the game's store page. Game sizes will simply continue to go up in size due to graphics, physics, length and many other aspects of games, especially in the "AAA" gaming space, where users tend to demand such improvements.
If you like example tell me which game, and I tell you if there a fix for it. This isn't new thing, this been known for years via Steam, AND GoG, kind of the point of community driven to fix things.