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Valve adds currencies every now and then. I'm not sure whether they adjust regions often. They'll likely get around to changing things at some point in time.
The biggest reason I can think of why Valve hasn't come around to it is one you probably don't like, namely that your market simply isn't important enough for them.
They can only put up regional pricing if there is a region to be regionally priced. Everything else is lumped under ROW and gets one price.
It's more about the country itself. Why I say this? You gave Turkey as an example but Turkey was a developing country with a strong economy until recently. The currency rate sank in recent years. Prices on the other hand (on Steam) started to change accordingly.
You can check on steamdb and see that the game prices started to catch up with western prices. I remember some 60€ game being 20€ in Turkish region and now newer games are equal 50-60€ in Turkish liras. Which is about 1/3 of an average salary.
So yeah, currency and prices don't mean much, once the Devs/publishers set the prices.
https://www.al-monitor.com/originals/2022/09/egyptian-pound-continues-lose-value
https://www.xe.com/currencycharts/?from=USD&to=EGP&view=1Y
This chart doesn't say "stability".
People living in Egypt get the short end of the stick with this situation but this is entry level economics. Noone outside of country X will accept country X's currency if it unstable and there's a high risk that you'll lose money by accepting it.
We need this, even with similar countries like Algeria need it. Millions of people here, if not everyone, downloads pirated games only due to the prices, people get confused why I don't, that's the norm now. Steam won't lose a thing, just as they did it in Turkey, why not here.
ppl living in 3rd world countries have usually $50 or less per month
2- What do you mean Steam recommends regional pricing for all games/it is the publisher's who set the price? There is no such thing. Publishers/devs cannot set a price for an unsupported currency. This is common sense. Egypt and many other countries are unsupported
3- Egypt is not as much of a developing country as to not have its own currency on steam. There is precedent for similar economies if not worse. For example, Middle Eastern Kuwait has its own currency so its neither about the region nor about the GDP. China, Malaysia, Indonesia and South Africa have their own currency and they are very similar in GDP per capita PPP if not worse in case of Malaysia and Indonesia.
4- Regional pricing isn't particularly impossible in Egypt like some make it seem as if its an inherent problem of the economy. Both Netflix and Spotify regionally price their subscriptions to fit the economy here, and so do many Mobile games due to the market being so massive here.
Hope this clears up a lot of the repeated and frankly uneducated takes some people have here.
1. Those currencies have been on Steam for years before they crashed.
Adding new currencies now, while the currencies are trashed is not a good business decision.
Once things stabilize again, Valve will add more support for more currencies.
As for countries with the cheaper prices this is one of the reasons steam adjusted their recommended prices to help combat this abuse.