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you share the library, not a game. you dont get to pick what game, so you have to make sure you trust the person/persons you are sharing with.
Not to mention what the others said: family share, not "friends", you might want to be careful with that.
You say "it shouldn't" because that would be convenient to you. But you need to ask yourself why Valve implemented Family Sharing as is. And once you understand that, how are you going to address the needs and concerns of Valve and publishers?
Family sharing is a compromise to give you some utility, but not an open door to help you and your friends to avoid buying games.
Well again, they current design was implemented on purpose, wanting it to change is fine, but how do you address the reasons for the original implementation?
Secondly complain to Epic, CDPR, Rockstar, Blizzard, EA who do not have Family Sharing on their platforms.
https://store.steampowered.com/oldnews/11436
"Steam Family Sharing, a new service feature that allows close friends and family members to share their libraries of Steam games"
"Steam Family Sharing is designed for close friends and family members to play one another's Steam games while each earning their own Steam achievements and storing their own saves and application data to the Steam cloud. It's all enabled by authorizing a shared computer."
https://store.steampowered.com/promotion/familysharing
"Steam Family Library Sharing allows family members and their guests"
"Is there a limit to the number of devices or friends I can authorize to share my Library?
Yes. You may authorize Family Library Sharing on up to 10 devices at a given time, and for up to 5 accounts that may then use your game library on any of your authorized computers."
"Can all Steam games be shared with friends and family?
No, due to technical limitations, some Steam games may be unavailable for sharing. For example, titles that require an additional third-party key, account, or subscription in order to play cannot be shared between accounts."
It is for friends and family. It does mention close friends, but key point is that it is not limited only to family members (also not limited to one household - it is account based, not location based)
"Sometimes the games I’ve been given access to are unavailable for me to play. Why?
Shared games are only available on devices that have been authorized by the account holder. Shared games will be unavailable on even an authorized device when the account holder’s library is currently in use on another computer."
Currently, the only way to do what you wanted is to buy each game on a different account then share the library with each game.. high effort low reward.
We are lucky to have it in the first place, so either get your friend to buy the game if they play it a lot or put up with what you currently do
lucky??
-> steam started as DRM on retail bought pc games.
-> retail bought pc games before steam could be 2d hand sold, and also given away or lended, as their ownership was tied to the fysical medium they were on.
-> steam already showed their colours from the getgo when they refused to unbind retail bought copies from accounts despite the customer law clearly still stating for those copies the eula that was fysically included with them is valid.. and any "I agree" button pressed since is not.
**it is a clear example how "piracy protection" is misused to take rights away from paying customers.
-> steam actually during sales is on average 15% more expensive in it's prices than retail copies are. (for those games still actually having fysical copies now... granted)
so if we pay the same and even more than what we used to do for games that had the very right to 2d hand trade and lend out your copies (a thing still present in equally prices console versions of those same titles on pc mind you)..
-> than we should also havce those rights today.
-----------------------
but that moral part aside :
->
by steams own rules.. it is not legally allowed to create and own multiple accounts yourself.
so while technically true.. you could just make a new account for each game.. that would not only be a massive amount of unwanted work.. it would validate steam from banning all those accounts.
**
(and you could not even acces yourself all your games either.. as the limit of people to family share with is 10.. you still would need to log out and log into another account.. to play another title in your library.. so it would still be a mayor hassle)
It is ment to be shared amongst family and friends, got that.
-> they don't want us to share with strangers online.. (while morally I cannot see why not.. I am fine with that limitation) -> usually it means I fysically have to log in on their pc with my steam account for it to activate sharing on theirs.. I am fine with that limitation.
-> the maximum of 10 people I see a bit more problematic.. a person can easely have more relatives and friends than that.. but again not the issue here..
-> it is not that weird for the parents to own say 100 games.. and have like 6 pc's in their house. than a couple of friends want to loan one of their games.. and some of their kids want to play some of them too..
-> all fine there..
you saying "they should just buy their own copies" that is not sharing is it??
under the older retail customer laws the right of ownership was with the fysical medium that could be transfered, and it is long due lawmakers adapt these laws to the digital era, but untill that it would suit one of the largest corporations out there to lead by example not by greed.
So sharing being a (temporal) transfering of ownership should happen here too.
->
if only 1 person is allowed to play online at any time any of the 100+ games one ownes.. that is basicly NOT sharing at all->
that is just 1 owner being allowed to acces his library from 10 different devices de facto.
so to make it truelly family SHARING.. than it makes only sense for each of these people sharing to play online a game from the same account, provided they are not demanding to play the same game..
I cannot believe why so many people are defending corporate greed.
->
it used to be the norm to just lend out copies of your pc games and ofcourse every copy could only be played by 1 person at a time.
->
piracy protection or digitalisation should not be an excuse to take that away.
and while I was glad when family sharing was added.. in it's present form it is utterly useless for larger library people.
-> so with all due respect..
***you already have a limit of need to be fysically at a pc to activate family sharing to prevent misusage
**you already have a limit of 10 people to family share with at one time to further limit exploitation
->
than can we at least allow 10 people to play online a game from the same account provided it is not the same game?
If not.. remove family sharing alltogether for it is pointless as it is now.
https://help.steampowered.com/en/faqs/view/71EA-CDCE-FB5C-82B3
"you must create a separate Steam account"
https://developer.valvesoftware.com/wiki/SteamCMD#SteamCMD_Login
"Note: For security reasons it is recommended that you create a new Steam account just for your dedicated servers."
There is nothing in the ssa preventing someone from creating multiple Steam accounts
https://store.steampowered.com/subscriber_agreement/
It's actually 5 accounts, but 10 devices - so you could share the library with at max 5 other people at one time
Other people find it useful even if you do not - no reason to remove it just because 1 person doesn't like how it works.. as said before, we are lucky to have it since it is not something that was necessary to implement.
- control which games are shared with which family members (something you can't do with family sharing)
- allow different family members to play different games at the same time (something you can't do with family sharing)
it's a complete pain in the neck to have to switch accounts each time you want to play a different game, but it's not as broken as the Steam Family Sharing feature.