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I do that in basically every game, can't stand that nonsense
And unfortunately not every game offers the option to actually disable them.
The worst offenders seem to be those who have MORE frequent encounters which is bizarre.
a lot of it is down to their bloat, and how that has lead to them becoming REALLY risk averse. It's why we tend to see iterations or existing franchises, and rarely new franchises.
So they desperately copy the bits of what sells without understanding it one bit.
It's really sad, and SHOULD speak volumes to people.
But I'm so fed up with it being used willy nilly and it just makes your view worse for no reason at all.
It seems truly weird to have games with such fidelity on the one hand then some clown comes along and smears motion blur all over it.
What a great idea!
I think I'm going to write a game and do the soundtrack in 96kbit surround sound, but fart loudly at certain periods. Adds ambience or something.
That's a different thing. If I see something like "motion blur" or "bloom" in the settings, I just turn them off. Same for the setting that makes things go blurry in the distance (don't remember the term right now...).
This doesn't affect flashy spell effects or something like that.
No I've seen it used.
Granted it's not the common use for it, like in racing games to try and enahnce the impression of speed. But it does happen, often with other effects too.
Ziggurat for example has it overused when you get , say a poison effect and move around a bit, it really wrecks things iirc.
LOD is something I don't mind though. As it does work pretty well, unless things are so poorly optimized you get stupid pop in.
I do give credit for the fact it does seem to be more prevalent these days even on console games, that you get LOD sliders, but it's still shoul be standard.