Schrobes Jan 17, 2022 @ 3:52pm
Am i the only one that hates the visual feedbacks in today's gaming?
I'm talking about this constant need for exaggerated special effects for pretty much everything in games. Some examples are bullet impacts in shooters have to have a giant color effect on the cross-hair and/or target to show impacts. Others are, explosions, color trails on weapons and players , player interactions with objects, object interaction with players(among many other things) are all grandiose ventures in navigating multi-colored, flashing light spectacles. A big example of the obnoxious utilization of this is Anime games where every swing and\or hit results is a massive special effects extravaganza that engulfs the entire screen throughout the entire interactive experience. Pretty much the only time you can actually SEE what's going on is when nothing is going on! Watching fireworks is fun... in moderation.

If you're going to give me a magical spell like fire, ice, electricity, why not make it so it actually looks like said element, instead of blinding me with gratuitous redundancy that accomplishes nothing but hindering my ability to see what's going on? The exaggerated blood splatters, the grand scale explosions, the obnoxious fruity colored spectacles were cool in the nineties. Not today. I think we as Gamers get quite enough color stimulation with the created worlds and obscene amount of different clothing options that do absolutely nothing to impact gameplay in a fundamentally productive manner.

And what's with the utter lack of advancement in sound quality? I'm not playing on dollar store headphones, nor am I playing on a million dollar Bose system implanted directly into my Cochlea, but cripes, most all the games I play sound just...Basic. Underwhelming. Mediocre...

Boring. Like most of today's triple meh experience.:steamsalty:
Last edited by Schrobes; Jan 17, 2022 @ 4:13pm
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Showing 16-26 of 26 comments
kitt Jan 18, 2022 @ 1:04am 
well, just turn effects/lighting or whatever to low and enjoy less visual nonsense and better performance.

I do that in basically every game, can't stand that nonsense
Tito Shivan Jan 18, 2022 @ 3:45am 
Originally posted by Kargor:
Can't say I ever considered visual effects to be annoying.
There's effects like motion blur or head bobbing that can not only be annoying, but sickening for a portion of gamers.

And unfortunately not every game offers the option to actually disable them.
crunchyfrog Jan 18, 2022 @ 8:14am 
Originally posted by Kargor:
Can't say I ever considered visual effects to be annoying.

Occasionally, what I don't like, are pre- and post-battle animations taking too long. Especially when the game uses random encounters.
Ah god, I'm with you there.

The worst offenders seem to be those who have MORE frequent encounters which is bizarre.
MartensoftWorld Jan 18, 2022 @ 11:31pm 
AAA devs seem obsessed with this stuff, it's like shaking keys in front of a baby. Somehow they believe it'll keep players attention. Halo Infinite is another example of this, despite claiming to follow the artstyle of Halo they thought a quality of life improvement would be to add glowing colors to everything, sound effects for hits that wasn't a thing before, glare on scopes so you see them 10,000 miles away despite half the point of the challenge being spotting the enemy. It's a bizarre idea.
The only thing i've hated in games since the advent of it is motion blur. Down with motion blur existing :lunar2019madpig:
crunchyfrog Jan 19, 2022 @ 2:21am 
Originally posted by Microsoft has terminated file:
AAA devs seem obsessed with this stuff, it's like shaking keys in front of a baby. Somehow they believe it'll keep players attention. Halo Infinite is another example of this, despite claiming to follow the artstyle of Halo they thought a quality of life improvement would be to add glowing colors to everything, sound effects for hits that wasn't a thing before, glare on scopes so you see them 10,000 miles away despite half the point of the challenge being spotting the enemy. It's a bizarre idea.
Yup, that's my point to a tee.

a lot of it is down to their bloat, and how that has lead to them becoming REALLY risk averse. It's why we tend to see iterations or existing franchises, and rarely new franchises.

So they desperately copy the bits of what sells without understanding it one bit.

It's really sad, and SHOULD speak volumes to people.
crunchyfrog Jan 19, 2022 @ 2:23am 
Originally posted by Damp Wizard Sleeve:
The only thing i've hated in games since the advent of it is motion blur. Down with motion blur existing :lunar2019madpig:
At first I could understand it, as I think my first experiences with it were a trick to obfuscate FPS limits or other artifacting.

But I'm so fed up with it being used willy nilly and it just makes your view worse for no reason at all.

It seems truly weird to have games with such fidelity on the one hand then some clown comes along and smears motion blur all over it.
What a great idea!

I think I'm going to write a game and do the soundtrack in 96kbit surround sound, but fart loudly at certain periods. Adds ambience or something.
Last edited by crunchyfrog; Jan 19, 2022 @ 2:24am
Kargor Jan 19, 2022 @ 2:58am 
Originally posted by crunchyfrog:
It seems truly weird to have games with such fidelity on the one hand then some clown comes along and smears motion blur all over it.

That's a different thing. If I see something like "motion blur" or "bloom" in the settings, I just turn them off. Same for the setting that makes things go blurry in the distance (don't remember the term right now...).

This doesn't affect flashy spell effects or something like that.
crunchyfrog Jan 19, 2022 @ 3:06am 
Originally posted by Kargor:
Originally posted by crunchyfrog:
It seems truly weird to have games with such fidelity on the one hand then some clown comes along and smears motion blur all over it.

That's a different thing. If I see something like "motion blur" or "bloom" in the settings, I just turn them off. Same for the setting that makes things go blurry in the distance (don't remember the term right now...).

This doesn't affect flashy spell effects or something like that.

No I've seen it used.

Granted it's not the common use for it, like in racing games to try and enahnce the impression of speed. But it does happen, often with other effects too.

Ziggurat for example has it overused when you get , say a poison effect and move around a bit, it really wrecks things iirc.

LOD is something I don't mind though. As it does work pretty well, unless things are so poorly optimized you get stupid pop in.
MartensoftWorld Jan 19, 2022 @ 3:41am 
Originally posted by crunchyfrog:
Originally posted by Kargor:

That's a different thing. If I see something like "motion blur" or "bloom" in the settings, I just turn them off. Same for the setting that makes things go blurry in the distance (don't remember the term right now...).

This doesn't affect flashy spell effects or something like that.

No I've seen it used.

Granted it's not the common use for it, like in racing games to try and enahnce the impression of speed. But it does happen, often with other effects too.

Ziggurat for example has it overused when you get , say a poison effect and move around a bit, it really wrecks things iirc.

LOD is something I don't mind though. As it does work pretty well, unless things are so poorly optimized you get stupid pop in.
LOD has always been a thing in 3d games since the n64 era, not sure about vector games, the issue is that it was originally around more fixed resolutions, and before hd displays. You can see really obvious warping in pc games like quake, and running mario 64 on an emulator leads to seeing the hilarious optimized model for mario. It wouldn't be as big of an issue if developers gave you a direct scale for LOD distance every time but it barely exists.
crunchyfrog Jan 19, 2022 @ 3:42am 
Originally posted by Microsoft has terminated file:
Originally posted by crunchyfrog:

No I've seen it used.

Granted it's not the common use for it, like in racing games to try and enahnce the impression of speed. But it does happen, often with other effects too.

Ziggurat for example has it overused when you get , say a poison effect and move around a bit, it really wrecks things iirc.

LOD is something I don't mind though. As it does work pretty well, unless things are so poorly optimized you get stupid pop in.
LOD has always been a thing in 3d games since the n64 era, not sure about vector games, the issue is that it was originally around more fixed resolutions, and before hd displays. You can see really obvious warping in pc games like quake, and running mario 64 on an emulator leads to seeing the hilarious optimized model for mario. It wouldn't be as big of an issue if developers gave you a direct scale for LOD distance every time but it barely exists.
Yes I know that.

I do give credit for the fact it does seem to be more prevalent these days even on console games, that you get LOD sliders, but it's still shoul be standard.
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Date Posted: Jan 17, 2022 @ 3:52pm
Posts: 26