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Nahlásit problém s překladem
if you have questions about bans, you should ask in that games forum (or tell us which game you planning on playing).
using an unlocker is DO AT OWN RISK (you can mess stuff up using SAM. achievements being resetable is an option for the game developer to put in.
SAM only looks at the actual achievements and not the variables behind them. SO you can actiavte and deactivate achievements ffreely, but if you deactivate them you CANNOT earn them again properly.
The simple reason is this.
All achievements have separate variables used to store their opwn data. An acheivement like "kill 100 enemies" may use a variable to store that count. If you kill say 150, you will have unlcoked the achievement, and you go to deactivate that acheivement.
It will not unlock again (or it will immediately unlock) becaue the variable set at 150 will not be reset.
So bear this in mind.
SAM is great for unlocking bugged achievements but this is something it won't do properly.
All games are different and we don't know what variables they're using and what their coding is to be able to reset those values.
Just make a second account, family share your games to it and you can earn the achievements all over again on your 2nd account.
Depending on the Game you can actually change variables in SAM like the one mentioned. That said its a bit of work as you have to do that for all the achievements available.
It ain't impossible but you have to know implicitly what each game does to use said variables, which rather defeats the point of having an easy solution like SAM.
It depends on the metrics they use.
As I said before you can have something that track something that isn't binary (like jump in the water or not), such as "kill 100 enemies" and it won't tend to do that properly. You'll either get it immedaitely again next time before you do anything, or it will never unlock.
I would say i just have to try it out ^.^