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Повідомити про проблему з перекладом
and you will be told the prices you are charged are upto
the dev and game makers and not steam..
Developers/publishers will charge what they feel a market can hold. Steam doesn't own the games that are sold through it's platform
Think of it like a consignment store. The owners of the items put them up for sale in the store for what they feel it will sell for, then give the store a percentage of the sale for the use of the space.
The owner of the item ultimately prices it.
Some developers go by exchange rates, others will do research and decide how much to charge. Valve does provide a suggestion, but the developer/publisher makes the final decision on how much is charged in each region.
In the end, prices are not really converted, but set.
Rs. 2500 may be the set price for the game. It will not change based on exchange rates, unless the developer/publisher decides to update it, if at all. Most will set and forget.
You can check the prices for each region here: https://steamdb.info/ There may be other information you may find interesting there as well, such as changes base prices and lowest prices the game has been on Steam.
Correct. The 30% is not really a factor in the price between different countries.
Publishers have their reasons. Are they willing to divulge them, that's the question. I was trying to find the article that discussed 505 Games pricing structure for some of their games. I remember when they were planning to release Control, they got some heat for charging a flat equivalent of $59.99 for many regions. While the price of the game has come down since then, it's still much higher than Steam's suggested price for many regions including India (₹ 2999 vs Steam's suggested price of ₹ 899). They must believe there is some value left in the title.
they set the price per region.
(to the point that if no price is made in your region.. the game cannot be bought.. example westwards.. only available in usd)
there is no rule saying what regions must be more expensive and what regions cheaper.
so often you see the lowest price in the region the games dev is in.. and currencies with a higher fluctuation/less trade volume will be priced extra high to cover off that exchange cost and risk.
(and for some reason prices in euro are always the same as the dollar price despire 1 euro being over 10% more than 1 dolla
where there are regions that are cheaper it is at best 2/3ds off and usually less...
so much less so than the gap in purchase power.
do note that games are a luxery product as are the computers to run them.. so those buying them in poorer nations are by default of the wealthier part of their population and can he charged accordingly.
A converted price would provide more consistency and will be favourable to everyone instead of allowing "choosing" a price for another country. They can choose the base game price, which is in $. If the base game price is $40, then all countries must be priced in such a way that they pay the same $40 too. Such a way that it's not too low or too high in their own respective countries. That's the whole point of regional pricing. But since it's like that, it becomes unfair and negligible to even have regional pricing in the first place.
could get some really good deals and the devs depending on where
they are would lose some big dollars.. not a very good business model..
this current way stops the losing of dollars for the devs and
generates more money for steam in the process...
sure i as the customer feels like i am paying more for games
and vigorously wait for bigger discounts on products as its my
choice to buy or not to buy and thats about it... i buy less and wait more... lose lose
but as the next generations arrive on steam they wont know any better and
they will just buy and buy and buy without any real thought on these matters...
Some developers follow regional pricing correctly and price their games fairly [Example, Witcher 3, Forza Horizon 4 etc..,] but more than 90% of the game developers don't do that here. That's why I suggested simply converting the price according to the data provided by the World Bank since that would eliminate such things and would provide more consistent results. But of course, if the Game developers themselves learn this and price accordingly, then there is no need to introduce such systems and I will be more than happy with this itself.
Edit: IDK how they messed up the pricing of Forza Horizon 5 if they did well with Forza Horizon 4, considering that it's the same developer and publisher, and that too "for the same $60". This is what I was pointing out. That's why a conversion system would eliminate these kind of unfair means. I hope there will be a proper implementation of this feature someday.
it is hard to justify some of the variances but the range in
prices arent as far apart as your presenting..
https://steamdb.info/app/292030/
do devs have to specify what they charge each country
and
if you can afford a computer to play these games on
then why does that effect quality of living and wages
earned in the setting of prices.. that seems like a oddity as well..
the other thing that might be taken into consideration is
creating incentives not to get games illegally.. as it might
be better to have lower profits instead of no profits..
Battlefield 2042
Cost India - 2999 which is £29.94 (UK) - which in turn is 40.09% cheaper than the UK
Cost UK - £49.99
UK gamers paying 40.09% more for the game is obviously acceptable to you.
I was waiting for someone to bring this explanation. That is why Normal Conversion doesn't work for most of the Global Goods and this is one of the reasons why Regional Pricing was introduced. In the UK, the average monthly salary is £1950. But in India, the average monthly salary is £319 only. That is why the price of routine goods such as milk, books etc.., will be cheaper here when you compare it to your country. By Normal conversion, it SOUNDS cheap, but in reality, we are spending the same amount. How? Because that's the price which has been set according to our country's standards of living.
Every 1 Pound you spend is the same as spending Rs. 25 here. Therefore, if you spend 50 pounds, it's like spending Rs. 1250 here. Here is the data from the World Bank for your reference. $ is used for comparing purposes. Note that this might not be applicable to Physical Global Goods, but it is very much applicable for everything else:
https://data.worldbank.org/indicator/PA.NUS.PRVT.PP
And this is where you get it wrong - average salary is based on the income of ALL working people irrespective of salary and is divided by the working population.
For example in the UK a cleaner working 30 hours a week would take home approx £1020.00 per month if they are paid a living wage rate not a minimum wage rate which most cleaners are on.
Average rent in the UK £650.00 per month, Gas/Electric, £80.00 per month, Water £20.00 per month. Council tax £110.00 per month. That is a total of £860.00 per month expenditure before you add on Insurance, Food, Clothing etc.
Secondly 5% percent of India's population own 90% of the wealth.
May I ask why are you taking the example of a "Cleaner" when we are talking about Average Amount? The Average Monthly Salary in UK is £1950. That is the country's monthly salary. Therefore, Goods will be priced according to that. That's why 1 litre of milk might be around £1. In India, it's £319, therefore goods will be priced according to that. That's why 1 litre of milk might be around £0.25.