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bisder on TSA also, add me
I'm guessing they mean True Steam Achievements.
Oh, okay.
Never heard of it.
Some indeed do that and that's entirely down to them, not you.
I use SAM but ONLY to correct failed achievments that are bugged.
I don't collect them to prove anything to others for a few reasons. They're very easy to cheat with external programs, you can game your completion % by privating all games not at 100%, there are games like 'Zup!' that can give you 5000 free achievements for doing next to nothing, while actual games like Holocure don't count, Most importantly though, I wouldn't expect anyone to care.
Any achievements you unlock in Steam offline mode all get the same time stamp next time you start the game up in online mode, so it's useless to depend on that to determine illegitimacy. I know I have two (trivial) ones in Superliminal that have the same time stamp because I was testing out offline mode while doing part of challenge mode.
Like someone else mentioned, there are also odd game-specific cases. One that comes to my mind is how Binding of Isaac Rebirth has had a bug for a few years now where all your achievements can disappear and to reunlock them you go to the secrets screen but then they all get the same timestamp. Fairly rare bug from what I've heard, but not uncommon within the several hundred hour timespan it would take to get them all.
Edit: didn't realise this thread had been necroed so hard, sry..
I term it like this too. It's not markedly different to back in the early days when games were essentially just high score challenges. Most arcade games were exist as long as you can and score as much as you can. They were INCREDIBLY compelling.
So what's the difference fundamentally? Not much.
It's basically tapping into human nature and giving us little goals to go for if you want to. No harm in that.
I personally LOVE some of the good achievements. I've had great fun with the Half Life 2 achievements, for example. The Little Rocket Man achievement of getting Gnome Chompski from the beginning, through the game until near the end and then launching him into space is utterly meaningless to the game, but a silly and different way to play. Likewise the 1 bullet challenge in Episode 1.
Adding MORE value to games whatever it may be is worth applauding even if you don't like it.
I personally rarely play online components for games, but apprecaite the fact they are there for others.
"I don't do it for competition, it's for my personal enjoyment". I mean it's nice to get rare achievements (which may not even be hard one), but I'm mostly fine with enjoyment part. I like to keep my % of progression per game around 50-70% and like completionism, when I like a game or process of getting achievements is enjoyable.
I don't care much about other people using SAM or not. I suspect that most people I know don't use it (at least in most cases).
Regarding SAM usage on my own:
So far I used it only twice (for unlocking achievements and outside of deleting achievements for testing purposes). I don't like/don't think it's fair to be denied achievements due to non-related to game progression reasons (requirement of specific platform or bugged achievements for example) or due inability to get achievements anymore (MP or beta test one for example).
As said I used it only twice so far: one required installation of Linux or emulator and one was simply bugged for me (even when I met all requirements) without any solution. But I don't mind to use it in the future for said cases.
Achievements/trophies in a lot of games are more than just shiny dopamine releasing tokens, however. They actually set interesting and fun goals and often encourage you to play games in different ways, sometimes even extending their replay value. So despite everything, many achievements still have meaningful value.
With that said, even outside of mentioned by me examples above there are also in-game achievements, which don't make a lot of sense. For example there was achievement that required to play game for 40 hours for a game, which almost doesn't have any replayability I did it without SAM, but regret wasting my time for this and think I should probably used SAM instead.
So, I think, if there would be some sort of quality control for achivements on Steam, I don't think SAM would be needed at all (outside of said testing purposes).
I've got a few games in which I'm only missing one or two achievements, such as "beat on hardcore mode" or "do a speedrun". I'm not the kind of player who can really do things like hardcore modes or speedruns, so I'll be missing out on the 100% for those games. Such is life. I would rather get 98% honestly than get 100% by cheating.