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回報翻譯問題
And what would you have Valve do about SAM? Keep in mind, before you answer, all the other more popular ways to cheat achievements, which I reiterate below.
Really, well then this is really going to blow your mind then:
Time stamps, recorded chat, you name it. The group have decade history with all these stuff, they do know where to look.
I guess Im now banned from your leaderboards?
How exactly is it not the same? In a game you work and give you best to win, yet someone comes, cheats and defeats you in a sec. As an achievement hunter you work to earn that achievement, yet someone else comes, uses SAM and earns the achievement in 1 sec. In both cases you work for something that takes a while to obtain, yet others choose to cheat their way to get there. Just because others do that does not mean I should not care about achievement hunting, the way a counter-strike player does not stop playing counter-strike, or other game, because a minority of players uses cheats to get to the rank they work thousand of hours to get to.
I would ban the use of SAM, create a better achievement system or look for other ways to make it not work. Just because there are other ways to cheat achievements in other games does not mean you should allow SAM to exist.
it'll probably be all we'll get, forever.
to me the issue is false negatives. i might've beaten the game but used a mod and it's not counted. tmk devs don't track that what % mods the game.
to me this tactic is most true for the more shady games, the always online super invasive DRM games that can't be modded.
sucks after you beat a game and see 1.2% beat the final boss and you want to know the real percent. achievements could be a way for us to celebrate that win with someone else who did it too and make new friends. but as they stand they're bragging rights. at least steam and most other platforms do it right. "most" cause I know Ubisoft and Microsoft reward you with something more than just the achievement. THAT whole thing is vile now that live service is a thing as giving you something for getting an achievement is convincing you to play the game longer which is making that live service game more money. Yea lemme use SAM on all of ubi's achievements please and thank you.
So any attempt at this point to try to regulate achievements, and to make them into something more than they actually are - a personal accomplishment - is completely pointless.
I don't care about others anyway. In fact I'm sick and tired of people with too much time lurking on profiles that are not theirs.
The difference is, someone cheating an achievement has no impact on your ability to obtain that achievement in the manner that you desire. Them cheating has zero impact on your ability to obtain the achievement. Unlike the cheater in a multiplayer game who can directly prevent someone from obtaining a stat or a win that they otherwise would have gotten. It's no different than someone playing the original Doom and completing the game normally, as opposed to someone who played the game entirely using the God Mode cheat code. One player has zero impact on the other player.
When I complete an achievement in the normal manner, someone cheating it has no impact on my ability to obtain it or take pride in my accomplishment. There are no rules, nor agreement between me and the cheater that says he is not allowed to cheat the achievement. What he did does not affect my game in the slightest. Achievements have always been nothing more than a way for a developer to increase engagement with their game. They have never been nothing more than personal goals to accomplish. Anyone who tries to make them out to be more than that, is having the proverbial "you" problem.
And how would you go about banning SAM? What would be a better achievement system? Achievements on consoles can and have been cheated on a regular basis as well. Why does SAM existing cause such a problem when there are all those other ways to manipulate achievements, oftentimes as quickly and easily (if not more so) than SAM. And these methods have been used for far longer and far more frequently than SAM. At the end of the day, finding a way to eliminate SAM does nothing to solve the issue whatsoever.
Which system would be better? Offline and mass achievements being ignored in the global statistics. Thus not counting most SAM users or offline gamers.
Or the current system where 0.7% of all steam game owners can have an achievement unlocked that's literally bugged and can't be unlocked without SAM or modding? Cuz the second tricks most people into thinking the achievement isn't actually bugged and it's a "them" problem.
As for your example, it's both a "them" problem and a dev problem. Any bugged achievement should be investigated and resolved by the devs. And if an achievement is bugged, or broken, generally a 30 second google search will tell one as much. I have several games with bugged and broken achievements. I also have many games with achievements that broke sometime after they were initially working and people obtained them, so also have a % completion rate.
And one more time, because people seem to keep ignoring this part because it makes for quite the inconvenience in their arguments - SAM is but one small way of manipulating achievements, and by current reckoning, not even the most popular way - certainly not when one considers ALL the ways of being able to manipulate achievements - including through the use of the Steam Console itself.
So, AStats is not even a reliable website for legitimacy among "achievement hunters" despite the system it deploys in which it will forbid publicity on its leaderboard if the website detects your having unlocked multiple achievements in the same timeframe in an effort to deter SAM users.
Which is a faulty system anyway, because as was also mentioned, you can link a game from another service that you used to play it and the achievements will be transferred to your Steam account and you can now have multiple achievements under the same time stamp. There's also difficulty achievements where you will unlock all difficulty setting achievements if you beat the game on the hardest difficulty first, etc.