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翻訳の問題を報告
i get that
i would be more than happy to have it marked somehow
Yeah, more and more I'm moving to Gog, but the main reason would be Steam's "Big Brother" attitude towards it's customers. But playing Gog games and not having to worry about achievements at all (like the good ol' days) is certainly a plus.
he doesn't play any single player games due to that
While my 100% have a long spread out timeline, with the only time achievements share a date are when multiples are unlocked simultaneously (or retroactively completed upon login after being freshly added)
It's the legitimate pride & accomplishment of earning and finishing these challenges (and not by just buying or bypassing them) that makes them worth something, not some otherworldly intrinsic reward that doesn't exist.
We do it for ourselves, to feel that accomplished goal of 100%-achievements, simply because we enjoyed playing that game a lot.
I know about the playstation one because of someone that showed me how he got all his trophies there using a tool after I asked how he got them with so little free time. And it would be fair to assume that there's such a tool for every platform.
adding achievements that you don't have or didn't righfully earn in the past should be bannable. removing achievements that you have earned in order todo another run or speedrun of earning achievements shouldn't be banned ever.
it'll never be a reliable statistic.
It'd help the numbers be more accurate, even if not still fully accurate. To be clear. Even though I'm just casual with achievements these days. There have been plenty of times I've used global achievement statistics to comment on subjects of difficulty or just looking at the statistics for fun.
What's more common today. Take Dark Souls for example. Many people played the game, put it down, only to come back to it 6-12 months later and try again. If they didn't play the game much or if they have forgotten most of the progression they made, then they're more like to restart with a new character. In fact I'd argue a game like Dark Souls, even someone who gave up at by O&S and came back a year later would be more likely to restart if their goal is to beat the game without any assistance or guides or cheating. If they jump right back in and get rocked by O&S again, they're less likely to remember how to play. At that point you have a player who uses a guide to progress vs a player who decides they're not going to cheat and start over. Without SAM, you're punishing the person who would rather beat the game legit.
https://www.youtube.com/watch?v=tKRfZbzRbQM
resetting achievements are what's needed. there's even games like X3, X4, Factorio, that let you reset your achievements in the game. but we still didn't mention the elephant. yea that one.
mods. most games if you install mods. achievements don't work. there's some games that you have to install mods to play. i have a feeling there's some issue with mods and unmaintained games out there that requires gamers to use SAM to activate achievements. i don't know how to solve this. it's likely one of the reasons SAM is allowed.
EDIT: found the video clip
-Have a friend or family member help or complete the achievement for you.
-Edit the game files.
-Use someone else's game save file.
-Use a dev console or cheat codes.
-Take advantage of in game mechanics or features to bypass the "normal" route.
-Exploit bugs.
-Mods - either external or from the Steam Workshop
-Multi-boxing
-Win Trading
-Achievement servers
-Steam Console
And console achievements can be, and have been cheated as well, so to say that they are more accurate is not quite correct.
Another fallacy I see mentioned all the time is that the rarity of an achievement is based upon the difficulty in obtaining it. That is hardly the case. The rarity has nothing to do with difficulty, but everything to do with who bothers to get them. I see many, many rare achievements that are brain dead simple to obtain, and only take minutes of time to do so.
Incorrect. There are several reasons why achievements may unlock with the same timestamp, not the least of which is offline mode, and some games do it by design whether online or off.
So for me to say they are "more accurate" is actually very correct.
It's correlative. Exceptions may exist at times.
It may very well be correct in terms of comparing PC achievements to console achievements, but there is still no verifiable proof of that. It is still an assumption. Could turn out to be that console achievements are cheated as much as PC achievements. Your very example of all these people being banned for doing it with online only achievements, can lead in that direction (how many were banned for non-online only achievements? How many haven't been banned at all?). The only difference is that people are banned less for doing it on PC because PC is an open platform, therefore it is much more difficult to ban for such things.
It's not correlative at all. I literally have seen achievements that would be considered "difficult" to obtain have a much higher completion rate than achievements that literally take less than a minute to obtain, and are faceroll easy. And this is not just "at times" but a normal, and regular observable fact. The only actual correlations to the rarity of an achievement are how long the achievement has been available, how many people play the game, and how many of those people actually care about achievements. Of course we also have the factor of whether the achievement is also tied to a game mode that still makes it available - like multiplayer achievements in a game that multiplayer is either dead or removed.