ezwip 2021 年 2 月 24 日 下午 1:10
Steam's deep discounts vs Epic giving it to you
So, the elephant is in the room. We all think $4 is a great deal but yeah... Epic's given it to us. They gave us all of these games free. Our libraries are bulging, now it's gotten to the point when Steam tosses us a bone we already have it.
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目前顯示第 76-90 則留言,共 135
The nameless Gamer 2021 年 2 月 28 日 上午 12:25 
引用自 WhiteKnight
引用自 Irene💕
Steam had won the race by appearing first.

Then why didn't Epic Games comes first?. They also much older than Valve.

Because their CEO didn't have faith in PC as a platform. The company abandoned all their PC IPs and went over to consoles because it seemed like a reasonable business move to make. And now when he saw how big Steam grew and that there's still space under the Sun beside it for GOG, itch and other stores, he wants a slice of the pie too. Forget a slice, he wants the whole pie.
Γαῖα 2021 年 2 月 28 日 上午 1:41 
I sure wish i took a nickel for every time i heard this.

I would then be rich as well as have a load of free games.
Tito Shivan 2021 年 2 月 28 日 上午 3:06 
引用自 Irene💕
Hmm I have a different opinion. I feel epic has done nothing wrong.

In their shoes, it is about getting developers. When apple store launched, windows store launched, all their goal is the same - developers.
There's ways and ways of achieving that goal. Other storefronts made their way in the business through innovation (Humble bringing up PWYW bundles) or offering niche advantages (GOG No-DRM and fixing old games to work in new OSs)

Epic has chosen to get in the business by disrupting ('Exclusive' titles, often taken from Steam or Kickstarter) and picking up fights (Let's not forget they're right now in the middle of a gigantic lawsuit not just with Apple but also Google)

引用自 Irene💕
Epic has helped relieve developer's stress and burden by a huge margin, while steam wants to cut their Salary by 30%.
Citation needed on that claim of relieving stress. After all that 'stress' only applies to copies sold through the Epic Store and most developers didn't left selling their games on Steam at the end of the day.

30% store-share has been a standard for ages. A standard nobody cared about until Epic decided to make a fuss of it (Despite being far from being the first ones offering a share below 30%... Other storefronts offer developers smaller shares too)

And one must not forget that share is not just because, but it offers benefits and compensations: In the case of Steam it offers delivering your game and host servers through the Steam infrastructure instead of building your own. Not having to deal with payment processors (VISA, Paypal) or currencies at a global scale (Thing that Epic still does not fully offer with their 12% share) Visibility and availability to a big potential customer population (+20 Million daily users) A strong set of community features with a big population of gamers...

引用自 Irene💕
Some games became free because developers loved us.
That's an extremely naive viewpoint on how things work in the real world. Nothing is ever free.
First: In the case of Epic's giveaways they're compensating the developers for those free copies. The devs still get paid for those free copies.

It's a move with a clear target. Epic and the developers aren't giving their games for free out of pure love. Epic pays the devs for those copies with the intent of having people build an Epic library to raise the feel of investment in the service in order to entice people to make actual purchases in their store.

GOG did the same in their beginning and so did Origin or Uplay (Although Epic has been so far the most agressive use of that tactic)... It's not goodwill. it's business.

引用自 Irene💕
And yet, customers hate it.
It's understandable people will prefer their entertainment to be in the service of choice. If a movie studio decided they wouldn't release their next movie in Bluray or DVD and have it only avaiable through streaming it'd also make some people upset.

引用自 Irene💕
In their shoes, developers will question us. Why is it that we have given things for free, yet you still want us to pay 30% to steam?
They haven't given anything for free.

引用自 Irene💕
Their focus on developers and price has been wrong. The real issue is the launcher.
The problem is not the launcher (although too many launchers are still an issue)

We don't want so many launchers in our systems. Hiding in taskbar, taking system resources, popping up ads, and worse - to have a concern about privacy data, so on. Steam had won the race by appearing first. We see other launchers as copycats, failures and ultimately a burden.

引用自 Irene💕
If games can be made free, if epic can advertise things everyday, why not make a Lite launcher and advertise it. Why not throw all that money, investment, and attention to launcher and make a better one which can surpass steam. One that takes very low resource, is safe, and able to do perform PC maintenance tasks to help us gain additional FPS, has no privacy issue.

引用自 Irene💕
Steam's launcher is not the best. Inventory loads slow. Trading have lots of scam. Profile design has a limit, forum rules probably too strict. Now it's bloated with so many points stuff.
Nothing of that is an issue in Epic as they lack each and everyone of those functions. Maybe it's having these little things (forums, inventory, workshop, trading, achievements, marketplace, social features) tied to your games what makes a lot of people prefer Steam over Epic.

引用自 Irene💕
Day after day, we feedback about the people who support epic, we did not feedback to epic about the launcher and the downside of our interaction experience. Day after day epic continued to focus on the wrong direction.
You can't feedback Epic because they chose no to have feedback channels. They made an actual point not having forums in their service as an advantage.

引用自 Irene💕
If Epic dies, developers lose. Must steam increase the price to 50% before players can wake up and feel bad for developers?
Righ now developers would only lose a storefront. There's still lots more places where they can still sell their games.
And who guarantees Epic wouldn't raise their share back to 30% (or 50%) if they became a big enough service as to force devs to accept it or go bust?

引用自 WhiteKnight
Then why didn't Epic Games comes first?. They also much older than Valve.
They ditched the PC Gaming side of business long time ago.
Crazy Tiger 2021 年 2 月 28 日 上午 3:13 
引用自 Irene💕
If Epic dies, developers lose. Must steam increase the price to 50% before players can wake up and feel bad for developers?
Why would I have to feel bad for developers? Why would I concern myself with whatever share they have to pay?

It doesn't matter what share they pay to the storefront, what matters to me is what I pay for a game. And so far the lesser share they have to pay Epic hasn't resulted in actually cheaper games. So it doesn't give me a reason to care about that.
DiceDsx 2021 年 2 月 28 日 上午 11:32 
引用自 Crazy Tiger
Why would I have to feel bad for developers? Why would I concern myself with whatever share they have to pay?
Because Epic said 30% share is bad, said that Steam takes too much, thus Steam bad.

Why, don't you want to support developers? You're bad!/s

Seriously though, people think "More money to devs = Better games/Bigger discounts" when they say "Do you want devs to get less money?".
AustrAlien2010 2021 年 2 月 28 日 上午 11:50 
They didn't gave me anything, they just take things away from me. Since you seem to be so well acquainted, why not ask them where they took my Unreal Development Kit? We're playing for keeps. It's hardly giving, if they're just lending out their toys, and later take them back. I was playing with that.

I'll just be waiting here, until you get a response from your elephant that ran off, and busted out on me.
最後修改者:AustrAlien2010; 2021 年 2 月 28 日 下午 3:41
Start_Running 2021 年 2 月 28 日 下午 12:30 
引用自 DiceDsx
引用自 Crazy Tiger
Why would I have to feel bad for developers? Why would I concern myself with whatever share they have to pay?
Because Epic said 30% share is bad, said that Steam takes too much, thus Steam bad.

Why, don't you want to support developers? You're bad!/s

Seriously though, people think "More money to devs = Better games/Bigger discounts" when they say "Do you want devs to get less money?".
Joke is. The idea was that devs have to charge more to make up for tha cut. Of couurse as Epics own store has shown. Just because their fees are reduced doesn't mean your games wil be any cheaper. .

It's logic also based on ignorance of what Valve acttualy provides developers. Processing Credit card payments alon can run anywhere beween 5% - 10% of the ttransaction, sometimes in addition to a priodica flat rate. Then there's providing the store page, the forums, the distribution, and various tools... yeah.there's a lot of conveniences Steam, and many other stores provide.

Many feature sthe EGS doesn't. The EGS which has been operating at a loss BTW.
Start_Running 2021 年 2 月 28 日 下午 4:21 
引用自 Eisberg
引用自 Start_Running
Joke is. The idea was that devs have to charge more to make up for tha cut. Of couurse as Epics own store has shown. Just because their fees are reduced doesn't mean your games wil be any cheaper. .

It's logic also based on ignorance of what Valve acttualy provides developers. Processing Credit card payments alon can run anywhere beween 5% - 10% of the ttransaction, sometimes in addition to a priodica flat rate. Then there's providing the store page, the forums, the distribution, and various tools... yeah.there's a lot of conveniences Steam, and many other stores provide.

Many feature sthe EGS doesn't. The EGS which has been operating at a loss BTW.

For what Epic provides for developers and what Steam provides for developers, Epic actually provides more overall, all the while only charging 12% which is enough to be profitable for the store.

Oh...what does EGS provide thatt Stteam doesn't?

[quuote]yes, they are spending a ton of money on marketing/advertising right now while they grow so using their other products/services to help pay for that stuff,[/quotte]
And tha's kind of a probllem. That basicaly makes the store a money sink.

but there will be a time they won't do that, and that 12% they charge will still pay for all costs + give them profit.
Mmm-Hmmm SSo sayeth yor lord sweeney.
Dr.Shadowds 🐉 2021 年 2 月 28 日 下午 4:29 
Credit card fees for merchant range from 1.43% as the lowest rate, and can go upward from that depending on the type of business deal, either to pay X% or pay a higher Y%, and don't forget the transaction fee depending on the company as varies as it's Z% + flat fee for each transaction. Each company doesn't work the same for what they provide as a service, and offers.

Bank transfers not sure on this as there quite a bit of them, but can say lowest 2%, and goes upwards, basically like credit card, so depending on type of business, can get X%.

Now they can either past the fees onto the users, or eat the fees themselves, those are just the options depending on the service used.

Selling your own gift cards cost money, 1) Cost to make, 2) Cost to ship, 3) Cost to pay cut to store that host their products. The draw back is supply too much stock to areas that sells the least, or not selling at all, which you repeat Step 2), and 3) for relocating excess amount, or repeat steps 1), 2), and 3). This seems to be not cheapest option, but it's the best option for those that looking to gift to others, or people that does not wish to use, or have credit card, or access to a bank transfer as a choice for the service to buy from.
WhiteKnight 2021 年 2 月 28 日 下午 6:16 
引用自 Start_Running
引用自 Eisberg

For what Epic provides for developers and what Steam provides for developers, Epic actually provides more overall, all the while only charging 12% which is enough to be profitable for the store.

Oh...what does EGS provide thatt Stteam doesn't?

[quuote]yes, they are spending a ton of money on marketing/advertising right now while they grow so using their other products/services to help pay for that stuff,[/quotte]
And tha's kind of a probllem. That basicaly makes the store a money sink.

but there will be a time they won't do that, and that 12% they charge will still pay for all costs + give them profit.
Mmm-Hmmm SSo sayeth yor lord sweeney.

My guess it would be Unreal Engine, Epic Online Services and the companies/services they brought like Kamu , RAD Games Tools & Quixel.

Even though Valve has similar features such has Source engine and their own online services they are not widely used. Valve could have brought this companies but if they did i'm pretty they would be called "monopoly". Strange no one bats a single eye when Epic Games does it. umm

You can also read this:-

https://www.pcgamer.com/after-2-years-the-epic-games-store-is-still-a-golden-ticket-for-devs-and-irresistible-bait-for-gamers/

"Great support, direct contact with a human being, simple staging, great backend tools, one-on-one support", says Whitethorn CEO Matthew White. "But on Steam, every time we launch a game, we spend five-six hours trying to get streaming to the page working, updating the store is a nightmare, build uploading has to be done by a member of our engineering team, and it's nearly impossible to get support to respond to your requests. Luckily, after four years in business and through the introduction of a mutual friend, we now have a reliable Valve contact, though this process was extremely difficult."

I don't know why Valve can't expand. They have been in a single location since their existence and also their flat structure is working against them.

Sure Valve done many amazing and still doing amazing things. I hope they can weather the storms.
最後修改者:WhiteKnight; 2021 年 2 月 28 日 下午 6:24
crunchyfrog 2021 年 2 月 28 日 下午 6:58 
引用自 WhiteKnight
引用自 Start_Running

Oh...what does EGS provide thatt Stteam doesn't?

[quuote]yes, they are spending a ton of money on marketing/advertising right now while they grow so using their other products/services to help pay for that stuff,[/quotte]
And tha's kind of a probllem. That basicaly makes the store a money sink.


Mmm-Hmmm SSo sayeth yor lord sweeney.

My guess it would be Unreal Engine, Epic Online Services and the companies/services they brought like Kamu , RAD Games Tools & Quixel.

Even though Valve has similar features such has Source engine and their own online services they are not widely used. Valve could have brought this companies but if they did i'm pretty they would be called "monopoly". Strange no one bats a single eye when Epic Games does it. umm

You can also read this:-

https://www.pcgamer.com/after-2-years-the-epic-games-store-is-still-a-golden-ticket-for-devs-and-irresistible-bait-for-gamers/

"Great support, direct contact with a human being, simple staging, great backend tools, one-on-one support", says Whitethorn CEO Matthew White. "But on Steam, every time we launch a game, we spend five-six hours trying to get streaming to the page working, updating the store is a nightmare, build uploading has to be done by a member of our engineering team, and it's nearly impossible to get support to respond to your requests. Luckily, after four years in business and through the introduction of a mutual friend, we now have a reliable Valve contact, though this process was extremely difficult."

I don't know why Valve can't expand. They have been in a single location since their existence and also their flat structure is working against them.

Sure Valve done many amazing and still doing amazing things. I hope they can weather the storms.

Why Valve can't expand?

Well, there's the thing. This all very much assumes that what WE see as avenues of expansion might simply not be worth it to them.

{ersonally I'm with you that they should go back to doing games themselves and more bolster up what they already have, and see if expansion comes organically.

But there's nothing worse than being FORCED into expansion as that doesn't end well either.

When you're talking about the big elephant in the room here - the free games, when that happens, as I stated before, is when you get an arms race that ends up hurting developers/suppliers.

This is well documented from supermarkets and other places.

So yes, but with caveats I guess.
Bagel 2021 年 2 月 28 日 下午 10:51 
I just don't trust Epic so even when they're giving stuff away fro free, I don't jump on the bandwagon.

And some may say that poor developers and publishers need the extra money they get from Epic to make better games. But actually they get really greedy, like for example Rebellion who returned to steam with Zombie Army 4 and it's ridiculously priced season passes. They've already got a lot of money for their 1 year exclusivity deal so why do they have to milk their customers on top of that?
crunchyfrog 2021 年 2 月 28 日 下午 11:03 
引用自 Donut
I just don't trust Epic so even when they're giving stuff away fro free, I don't jump on the bandwagon.

And some may say that poor developers and publishers need the extra money they get from Epic to make better games. But actually they get really greedy, like for example Rebellion who returned to steam with Zombie Army 4 and it's ridiculously priced season passes. They've already got a lot of money for their 1 year exclusivity deal so why do they have to milk their customers on top of that?

The argument about devs needing money is a complete moot point. I've never understood why anyone would make that (especially Epic themselves) because it's such obvious ♥♥♥♥♥♥♥♥.

If a dev is running things so down to the wire that the extra percentage they'll get from Epic sales means the difference between survival and not, then that's all kinds of wrong and they shouldn't be in business.

There's also another flaw with that argument too - and that is that it's all digital distribution. No "copies". If it were physical, different kettle of fish.

But the fact is that the extra percentages per sale you may get to keep on Epic simply might not match up to the total sales on Steam.

If you get say for argument's sake, 70% of your take on Steam, and 90% on Epic, then sure on a 1:1 basis, you get more with Epic.

But if you get more sales on Steam then that extra percentage doesn't mean much.
Taebrythn 2021 年 2 月 28 日 下午 11:09 
i don't care what epic offers or origin or anyone else. i enjoy steam. if i wanted to use their client i would. facebook tried to compete and sure they have a market for those who use social media. some people just hate bouncing all over on clients.
Bagel 2021 年 3 月 1 日 上午 12:47 
引用自 Eisberg
引用自 crunchyfrog

The argument about devs needing money is a complete moot point. I've never understood why anyone would make that (especially Epic themselves) because it's such obvious ♥♥♥♥♥♥♥♥.

If a dev is running things so down to the wire that the extra percentage they'll get from Epic sales means the difference between survival and not, then that's all kinds of wrong and they shouldn't be in business.

There's also another flaw with that argument too - and that is that it's all digital distribution. No "copies". If it were physical, different kettle of fish.

But the fact is that the extra percentages per sale you may get to keep on Epic simply might not match up to the total sales on Steam.

If you get say for argument's sake, 70% of your take on Steam, and 90% on Epic, then sure on a 1:1 basis, you get more with Epic.

But if you get more sales on Steam then that extra percentage doesn't mean much.

No, that isn't it,

if the industry will go down to a more reasonable %, this can help developers make even better games than they could with less money. before anyone says "more does doesn't mean better games", well, actually it can. Think about your favorite game, now logically, could the developers make the same exact game, 100% exactly the same in every single way if they had 25% less funds to do it with? Of course not, something in that game would not have existed if they had less money, therefore you did get a better game because of better funding for it. So yes, more money can help to make better games, it doesn't mean it will happen every time, but it will most certainly happen with many games.

when a game sells on Epic, even if it is the minority of sales compared to Steam, they still got more money over all compared to if Epic Store didn't exist at all, so even that little bit of extra money can help them increase the budget of their next game.

Theoretically, yes.

But it isn't that good when developers and publishers get spoiled with too much money. That's why indie game devs are known for making better and more innovative games then tripple A game devs. Because game devs with less budget have more ambition to make better games.
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